You are a ghostly spirit trying to affect the material world. With an inability to directly touch it or talk to it, you rely on supernatural powers to subtly get the living to do your work for you.
Lost West is a long running campaign entering it's 227th episode! Join our heroes for an assault on a Splugorth Slaver Mothership in the Mediterranean!
The team keeps having vivid nightmares that start manifesting in real life! Will the team be able to find out what's causing Halcyon to turn into a nightmare town and face their own deepest fears?
The team keeps having vivid nightmares that start manifesting in real life! Will the team be able to find out what's causing Halcyon to turn into a nightmare town and face their own deepest fears?
The team keeps having vivid nightmares that start manifesting in real life! Will the team be able to find out what's causing Halcyon to turn into a nightmare town and face their own deepest fears?
The team keeps having vivid nightmares that start manifesting in real life! Will the team be able to find out what's causing Halcyon to turn into a nightmare town and face their own deepest fears?
The team keeps having vivid nightmares that start manifesting in real life! Will the team be able to find out what's causing Halcyon to turn into a nightmare town and face their own deepest fears?
February, 1584. A shrine, near Kraków, contains a holy relic. If you retrieve it, John Dee hopes to secure King Stefan's trust, his belief in angelic communication and an alliance for the Queen.
Description:
Confounded in his attempts to convince the Polish King, Stefan Báthory, of the sincerity of his purpose and purely academic nature of his journey around Europe, Dee sets his Agents a task. Angelic insight identifies a simple shrine of the Mother, some distance west of Kraków, wherein lies a blessed cross, a lost relic. In retrieving it, Dee hopes to secure King Stefan's trust and belief in the potential of angelic communication. However, the fluidity of Enochian phrases means nothing can be quite so simple.
An introduction to Jack Vance's Lyonesse, and the new roleplaying game from The Design Mechanism.
Description:
The villages of High and Low Dudgeon meet every midsummer to compete in a series of games (from the Low Jump to Donkey Jousting, and a whole host of strange contests in between). For ten years running, High Dudgeon has won, and Low Dudgeon is sick of it. The elders of the village smell magic and trickery, and it's up to the characters to discover why High Dudgeon continues to be victorious. But is all as it seems? What do the blacksmiths of High and Low Dudgeon have to hide? What is the nature of the strange carving on the beam of the High Dudgeon Inn? And why do the High Dudgeon competitors all perform a strange dance before every practice? Set in the high fantasy world of Jack Vance's 'Lyonesse' novels, 'In High Dudgeon' is a Vancian investigation requiring cunning, wit, and the ability to think around corners...
*THIS SESSION WILL BE IN PORTUGUESE* Gathulhu - EXCLUSIVA PÚBLICO FEMININO - Vocês acordaram com o pelo eriçado e em alerta. Um cântico ecoa incessantemente em sua cabeça.
Description:
Uma sabedoria ancestral parece indicar um mal desconhecido. GM: Carol Carvalho (Psicologa, encontrou na contação de histórias uma de suas grandes paixões. Cofundadora do RPGirls - BH/MG, luta pela ocupação do espaço que historicamente foi negado às mulheres)