Investigators are embroiled in a mysterious death at a local pub. But even once that is solved, mysterious events & the appearance of ghosts lead them to believe more is afoot.
Description:
Soon after arriving by train in Northumberland, the investigators are embroiled in a mysterious death at a local pub. But even once that is solved, mysterious events and the appearance of ghosts lead them to believe more is afoot. Classic 1920s Cthulhu, Pre gens provided.
Investigators are embroiled in a mysterious death at a local pub. But even once that is solved, mysterious events & the appearance of ghosts lead them to believe more is afoot.
Description:
Soon after arriving by train in Northumberland, the investigators are embroiled in a mysterious death at a local pub. But even once that is solved, mysterious events and the appearance of ghosts lead them to believe more is afoot. Classic 1920s Cthulhu, Pre gens provided.
Investigators are embroiled in a mysterious death at a local pub. But even once that is solved, mysterious events & the appearance of ghosts lead them to believe more is afoot.
Description:
Soon after arriving by train in Northumberland, the investigators are embroiled in a mysterious death at a local pub. But even once that is solved, mysterious events and the appearance of ghosts lead them to believe more is afoot. Classic 1920s Cthulhu, Pre gens provided.
Investigators are embroiled in a mysterious death at a local pub. But even once that is solved, mysterious events & the appearance of ghosts lead them to believe more is afoot.
Description:
Soon after arriving by train in Northumberland, the investigators are embroiled in a mysterious death at a local pub. But even once that is solved, mysterious events and the appearance of ghosts lead them to believe more is afoot. Classic 1920s Cthulhu, Pre gens provided.
Bring a 1st level character using the standard Players Handbook options, and write down the reason your character became an adventurer. Think Person/Place/Thing. From there? WE IMPROV!
Bring a 1st level character using the standard Players Handbook options, and write down the reason your character became an adventurer. Think Person/Place/Thing. From there? WE IMPROV!
Bring a 1st level character using the standard Players Handbook options, and write down the reason your character became an adventurer. Think Person/Place/Thing. From there? WE IMPROV!
Bring a 1st level character using the standard Players Handbook options, and write down the reason your character became an adventurer. Think Person/Place/Thing. From there? WE IMPROV!
Bring a 1st level character using the standard Players Handbook options, and write down the reason your character became an adventurer. Think Person/Place/Thing. From there? WE IMPROV!
Bring a 1st level character using the standard Players Handbook options, and write down the reason your character became an adventurer. Think Person/Place/Thing. From there? WE IMPROV!