Join the covert agency known as Delta Green and fight to save humanity from unnatural horrors. Explore an unusual aquarium. Find out why somebody tried to assassinate the whales. Finish the job.
A sailor spurns a cruel spirit, and she arranges for him to break his neck out in the Atlantic. Can the occult secrets encoded in the sea shanty ‘Drunken Sailor’ save his life and his very soul?
Description:
Shanty Hunters: it’s 1880. You are sailors and scholars traveling the world’s sea lanes to document the dying art of the sea shanty. Commercial sail is obsolete in the face of new steam technologies, and its majesty is slowly fading from the world. Shanties will surely vanish unless someone writes them down. But a wicked spirit doesn’t like shanties falling into the hands of landsmen. It manifests the imagery and events from each song to oppose you, threatening the very ships you sail aboard. Can you anticipate these dangers before they strike? Can you safeguard the ship and her crew?
A short and very rules light RPG. It leverages word ad-libbing for content generation, resulting in somewhat whimsical and unpredictable scenarios and character abilities.
Description:
Similar to a Mad-Lib, players gather words from their fellow players during character creation. I'll gather words from players to help set the scenario up and then on each encounter in the adventure. Success or failure depends on players using whatever abilities and tools they've created in fun ways. I think this game is a whole lot of fun, but you don't have to take my word for it. Just ask the members of "The Fellowship of Varying Sizes," the band of heroes who took down the "Crunchy Gnoll Cult, worshipers of the Fast Snail God," or the inhabitants of the town at the base of "Mt. Kumquat!"
Falsely accused, you find yourselves prisoner aboard the flagship of the Lorendi Imperium. In the midst of a major battle, it won’t be long before everything around you is reduced to dust
Falsely accused, you find yourselves prisoner aboard the flagship of the Lorendi Imperium. In the midst of a major battle, it won’t be long before everything around you is reduced to dust
Un estudio de las tierras altas de los Apalaches conduce a encuentros extraños. A Spanish-language session of Call of Cthulhu.
Description:
Un relevamiento biológico y geológico en los Ozarks conduce a un hallazgo inusual, extraños encuentros y, finalmente, al descubrimiento de lo que acecha en los oscuros y fértiles bosques de las tierras altas en los Apalaches. Se proveen personajes pre-generados. A Spanish-language session of Call of Cthulhu. (La Llamada de Cthulhu, 1930s)
James Gardiner es encontrado muerto y desfigurado en su habitacion por sus vecinos de pension.
Description:
This adventure will be run in Spanish. James Gardiner es encontrado muerto y desfigurado en su habitación por sus vecinos de pensión. ¿Podrán resolver el misterio de su muerte y a la vez alcanzar sus objetivos personales? Este misterio, ambientado en los clásicos años 30s de H. P. Lovecraft, sumerge inmediatamente a los jugadores en el asesinato y la intriga. ¡Una introducción ideal a este sistema de juego, que invita a los jugadores a resolver el misterio antes de que la muerte vuelva a atacar!