Coach Blakemoore went missing, and the replacement coach has given you and your fellow Teenage Creatures detention on Saturday, that he'll be supervising...
Description:
A narrative-focused, urban fantasy RPG where it doesn't matter how strong your werewolf is, or how fast his vampire is, or how beautiful her fae is...what matters is how these characters *feel*, WHY they're doing something, not just how capable they are of doing it. What keeps the viewers of Teen Wolf or Buffy or any of those shows coming back every episode, is it the monster of the week? No, it's the angst and drama of the main characters' lives. Come play a character who could star on one of those shows, and find out what your Teenage Creature will do when a forced Saturday detention turns FAR more sinister...
Survivors of a shipwreck, waking up on an uncharted island in the Pacific, are tested by the elements & by the twisted shapes of half-seen, sadistic entities who haunt the atoll's jungled interior!
Description:
A rugged adventure tale in which the survival of a shipwreck's castaways, waking up on an uncharted island in the Pacific, is tested not only by the elements - but by the twisted shapes of half-seen, sadistic entities who haunt the atoll's jungled interior!
A mathematician has gone missing. One with knowledge that Delta Green would prefer not to be known. Has he gone on an innocent vacation? Or, has he discovered what happens when you Divide by Zero?
Description:
A former Delta Green “Friendly,” one with access to information that Delta Green wishes not to be made public but isn’t an actual member of the group, has gone missing. A team of agents has been assembled, not to recover the Friendly, but to instead make sure that he hasn’t left anything behind that may harm the Program. But what happens when someone with knowledge of Hypermathematics decides to… Divide by Zero? This is primarily an investigative scenario. But if things go wrong, it will become dangerous very rapidly.
Join the covert agency known as Delta Green and fight to save humanity from unnatural horrors. Go to an abandoned church in the Appalachians. Uncover the mystery of Saint Mallebeench. Be wary of sin.
With the disappearance of the Toreador Primogen, the city is on edge. The Prince, Kevin Jackson, accuses the Lasombra of treachery and demands they answer for their crimes.
Description:
With the disappearance of the Toreador Primogen, the city is on edge. The Prince, Kevin Jackson, accuses the Lasombra of treachery and demands they answer for their crimes. Thing is, the facts just don't add up and the crime seems far too obvious for a Keeper to even consider. New allies and enemies await those brave enough to get their hands dirty and dive head first into the mystery.
You are trusted members of the Ankh-Morpork City Watch. The good news is that this gets you paid a couple of extra dollars a month. The bad news is that, today, Commander Vimes expects you to earn it.
Description:
Trading Gate Watch House Patrol no.1 sometimes gets given special cases in exchange for bonus pay. Well, it’s nice to be well regarded by Commander Vimes, and less boring than most police work. But this latest case looks set to be a bit tricky. It’s a crime that nobody has reported, and you’re definitely not investigating it as a personal favour for the Commander, or Lady Sybil. On top of which, the stolen property – if there is any – is violently dangerous, sometimes explosive, and possibly inbred. The same may go for its owner. On the other hand, you have a free hand to investigate this however you like. Just so long as you don’t break regulations, annoy the Commander, embarrass his wife, burn down the city, or fail to find out what’s going on and make someone stop it. Who knows, you might even be able to put in for some overtime.
As a knight of the Imperial Dragon Cavalry, you're dispatched to fix one of the Archmage’s wards, which has shattered, unleashing a whirling psychic storm.
Description:
When doom threatens the Empire, you’re dispatched to fly swifter than the wind to save the day. Now, one of the Archmage’s wards has shattered, unleashing a whirling psychic storm. As you fly into the heart of that maelstrom, can you overcome both the alien foes that await you – and your own long-simmering feuds and fears? Level 8 characters provided, or bring your own.
You are summoned by a dream. Your companions all arrive at a tower, all at the same time.
Description:
Each of the knights has had a dream. A lady, found in the distant north, has a dire need and you are summoned. Your only sign on how to find her is an image of a blood red moon and a tall tower, black as night. The call to adventure is irresistible, you leave your lord to follow this quest. This is a great adventure for any level of play, but is intended as a demo for those new to the system.