Robin Hood's Merrie Men are in deep trouble. Can you - the "young bows" of Robin's outlaws - save the day?
Description:
Robin Hood's Merrie Men are in deep trouble. Robin & his commanders left to try to rescue King Richard. Now Marion & Alan-a-Dale have been captured, & Friar Tuck is lost in a drunken stupor. Can you - the "young bows" of Robin's outlaws - save the day? A Savage Worlds Adventure Edition adventure for 6 players using Fantasy Grounds.
Super-powered spies investigate mysterious Nazi shipments arriving in Casablanca in the lead-up to the American invasion.
Description:
September, 1942: Mysterious shipments arrive in Casablanca, Morocco in the lead-up to Operation Torch, the American invasion of North Africa. As super-powered Talents of the Office of Strategic Services (OSS), you must uncover the truth behind the shipments or the entire invasion is in jeopardy. Superhero roleplaying in a world on fire. No experience necessary. Pre-generated characters will be provided.
A modern fantasy TTRPG about defying the invisible forces that control our minds and world - and those able to defend innocent people from the magicks that prey upon them.
Description:
A new tabletop roleplaying game about solving Mysteries that involve malevolent or errant magick victimizing innocent people. Players take on the role of the titular Witch Doctors - people born with an innate early-warning defense against magick effects seeking to harm them - who take on the dangerous task helping defenseless people escape the spell or spells that have disrupted their lives. Inevitably, Witch Doctors will find themselves put in harm’s way attempting to bring the Mystery to a close and dispel the harmful powers at play. But: What must they do to fix things? At what cost? What will happen as the forces they seek to overcome become aware of their involvement?
A modern fantasy TTRPG about defying the invisible forces that control our minds and world - and those able to defend innocent people from the magicks that prey upon them.
Description:
A new tabletop roleplaying game about solving Mysteries that involve malevolent or errant magick victimizing innocent people. Players take on the role of the titular Witch Doctors - people born with an innate early-warning defense against magick effects seeking to harm them - who take on the dangerous task helping defenseless people escape the spell or spells that have disrupted their lives. Inevitably, Witch Doctors will find themselves put in harm’s way attempting to bring the Mystery to a close and dispel the harmful powers at play. But: What must they do to fix things? At what cost? What will happen as the forces they seek to overcome become aware of their involvement?
Your posse find themselves in the mountain town of Atocha while on the hunt for an escaped fugitive. But why do the women all wear mourning dresses? Set in 1876 New Mexico Territory.
Description:
Sheriff Isaiah Rinehart and his posse find themselves in the mountain town of Atocha while on the hunt for an escaped fugitive. The Spanish-speaking inhabitants are so friendly. But why do all of the women wear mourning dresses? Are they concealing the criminal, or do they have their own secrets? Set in 1876 New Mexico Territory and tying in with Down Darker Trails (book not necessary). Pre-gens provided.
A town is beset by demons who have altered the weather and bridged their world to ours. Put an end to it.
Description:
Several months into the Minion War (an ageless conflict between forces of the twin Hells) our heroes are called to investigate a dimensional disturbance. A continuously open spatial tear (Rift) has de-stabilized the region’s local climate and is spilling demonic creatures into this world. Your group is charged with breaking the demon’s hold on the land and disrupting the Rift causing all this "mayhem". Hosted in Astral VTT, voice via Discord, you are not required to have Astral to play. Characters can be provided.
Positioned at the edge of a monumental canyon, Icarus is the last stop for pioneers traveling west on the railroad.
Description:
Originally founded as a shanty town for those working construction on a bridge across the ravine, when the project proved too dangerous to continue, the bridge was abandoned, leaving Icarus as their final destination. Soon, with the discovery of gold in the hills to the south, the city went from a temporary shelter to a booming, prosperous society unlike any other the West has ever known
Positioned at the edge of a monumental canyon, Icarus is the last stop for pioneers traveling west on the railroad.
Description:
Originally founded as a shanty town for those working construction on a bridge across the ravine, when the project proved too dangerous to continue, the bridge was abandoned, leaving Icarus as their final destination. Soon, with the discovery of gold in the hills to the south, the city went from a temporary shelter to a booming, prosperous society unlike any other the West has ever known