A crisp fall day hunting in the woods is interrupted as two men with antiquated accents confront the investigators. And this is only the first of many strange events.
Description:
And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? Pregenerated adventurers provided. Classic 1920s Cthulhu.
A crisp fall day hunting in the woods is interrupted as two men with antiquated accents confront the investigators. And this is only the first of many strange events.
Description:
And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? Pregenerated adventurers provided. Classic 1920s Cthulhu.
The Skyland Incident: A Call of Cthulhu Charity Game
Summary:
Skyland amusement park's reputation foraccidents and deaths leads six investigators to their magical doom. Modern day. Ticket purchase includes a $6 contribution to Southern Poverty Law Center.
The Skyland Incident: A Call of Cthulhu Charity Game
Summary:
Skyland amusement park's reputation foraccidents and deaths leads six investigators to their magical doom. Modern day. Ticket purchase includes a $6 contribution to Southern Poverty Law Center.
You've thwarted their plots, but never gotten close to an actual vampire. Now, you've got a vampire's travel plans. You know where he's going & how he's getting there. You've finally got the edge.
Description:
You are assassins who kill the targets who can't be killed.
An unbound quasit uses a house of charity to collect souls from unwitting charity seekers. Can he be stopped?
Description:
The Soularium sits in a back alley in the Temple District. Ostensibly it is a house of charity, a place where the downtrodden come and are received with open arms but in truth it is the lair of Q’xetl, an unbound quasit who is collecting souls. When he gathers enough, he plans to use them to bargain himself into a higher position in the Abyss.
On the edge of the Abayd desert you take a bet that you can survive a night at the Stone Circle, the Musila Halqa. A fantasy mystery horror scenario set in a homebrew world.
Description:
The local setting is influenced by the landscape, history and myths of ancient North Africa and Arabia. Technology is roughly Bronze Age ancient world. Pregen PCs appropriate for the setting will be provided, due to time constraints there is no opportunity to create custom characters. No familiarity with Mythras is required to participate, although previous experience of RuneQuest, Call of Cthulhu or other Basic Roleplaying systems is helpful. Mythras is the renamed "RuneQuest 6" rule system, derived from the RuneQuest d100 RPG originally released by Chaosium in 1978. Content Warning - due to the nature of the scenario, fantasy violence, use of magic and the presence of the supernatural will likely feature. Headphones & microphone required.
A man claiming to be Merlyn has started feeding intel to the British Forces. Your unit is tasked with following his inteligence and, claim and recover the ancient sword Caledfwlch.
Description:
A man claiming to be Merlyn has started feeding intel to the British Expeditionary Forces. Is he to be trusted? Your unit is tasked with following his inteligence and, if actionable, claim and recover the ancient sword Caledfwlch.