In the dark of night often bad things happen, but is that down to the darkness itself?
Description:
A fantasy game with fairly simple rules, but well known for its atmosphere and game world (The Lands of Legend). This scenario has been written by and will be run by Shaun Hately, a long term fan of the game who is also a co-author of the official game supplements 'Dragon Warriors Players Guide' and 'Friends or Foes', and of the scenario 'A Weak Pleasure'. He has been running 'Dragon Warriors' games at Australian conventions for well over a decade. The game is listed as being for 1st edition of the game - both current editions use almost exactly the same rules so if you do have the rules, the Corgi books or the Magnum Opus/Serpent King edition will both work - but rules knowledge is not assumed or required.
Last night you attended your art school's annual costume ball, but hazy memory tells you that something else happened, something dreadful. If only you could remember.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you'd care to admit. Last night you attended your art school's annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened - something unearthly. Something dreadful. If only you could remember what it was...
Last night you attended your art school's annual costume ball, but hazy memory tells you that something else happened, something dreadful. If only you could remember.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you'd care to admit. Last night you attended your art school's annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened - something unearthly. Something dreadful. If only you could remember what it was...
Last night you attended your art school's annual costume ball, but hazy memory tells you that something else happened, something dreadful. If only you could remember.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you'd care to admit. Last night you attended your art school's annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened - something unearthly. Something dreadful. If only you could remember what it was...
Last night you attended your art school's annual costume ball, but hazy memory tells you that something else happened, something dreadful. If only you could remember.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you'd care to admit. Last night you attended your art school's annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened - something unearthly. Something dreadful. If only you could remember what it was...
The characters meet a woman who is being hunted. She offers them a chance for great reward. The crew of the Eel could use this. Come learn this exciting Techno Fantasy.
Pinkerton agents have been sent to kill or capture the notorious outlaw Black Jack Ketchum by the Twin Mining Company. But he isn't so easy to find. Set in the Old West.
Description:
1871 New Mexico Territory. Pinkerton agents have been sent to kill or capture the notorious outlaw Black Jack Ketchum by the Twin Mining Company. It is time to stop the depredations his gang have played on the miners and ore shipments. But he isn't so easy to find, the investigators discover. Set in the Old West and ties in with Down Darker Trails (no knowledge of this supplement needed). Uses the Pulp Cthulhu rules (will be taught at table). Pre gens provided.
Enter Dreamland, a fairytale world outside of time, a place of strange cities, jungles and deserts, dragons and zoogs. A surreal fantasy RPG inspired by The Neverending Story, Lovecraft and Dunsany.
Description:
Enter Dreamland, a fairytale-like world outside of time, a place of strange cities, jungles and deserts, dragons and zoogs. You are a dreamer, one of the few people able to visit Dreamland, where your precious Memories of waking life are the fuel to shape the dreamworld... but lose too many Memories and you might wake up a changed person, or never wake up at all. Dreamland is a surreal fantasy RPG inspired by The Neverending Story, The Dream-Quest of Unknown Kadath and the works of Lord Dunsany. DMed by the designer, Jason Thompson. Coming soon from Petersen Games.
The vampiric Conspiracy intends to recruit an international drug smuggler. Can the Agents use that as a vitally needed entry vector into the vampires’ plans?
Description:
The vampiric Conspiracy intends to recruit an international drug smuggler as part of their plan to end the world – but that initiation gives the Agents a vitally needed entry vector into the vampires’ most cherished tool. Corporate intrigue meets occult rituals in Barcelona…
Delve deep into the rich and fantastic era of aparecidos, duendes, magic & devilry, miracles and spirituality, all clashing in grim Mediaeval-era Spain!
Description:
Spain's premier dark fantasy roleplaying game! Saints and sinners, heed the call, come join the Aquelarre! Terror grips a small village in the Pardave Horror!