While searching for a lost archaeological artifact in the cold North, the adventurers stumble upon a mass murder mystery that involves monsters and sorcery.
Description:
This game uses the 2d20 system. Knowledge of the system is encouraged but not required. Knowledge of Robert E Howard's Conan universe is suggested.
Forced to retreat and confused in the midst of battle a squadron of soldiers find themselves in an occupied village with a dark secret.
Description:
In the heat of battle, deep in the confusing labyrinth of the enemy trenches your squadron was forced to retreat. The rolling clouds of gas had shifted in the wind and you soon realized you were running the wrong direction. Someone spotted the village as the sound of gunshots and ricochets began ringing out behind you. Arriving at the edge of the village you don’t see reinforcements but the enemy encampment, full of robed figures, is clearly visible in the village square ahead. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.
Corruption lingers beneath the only oasis for hundreds of miles that threatens the wealth and prosperity of the settlement of Serena Hortum.
Description:
The desert settlement of Serena Hortum is located at the heart of an oasis that is surrounded by a vast desert. The only source of water and reprieve from the scorching sun for a hundred miles, the city is a regular stop for those who traverse the surrounding sand buried wasteland. This has brought great wealth and prosperity to the city, but it has also invited corruption that lingers just beneath its immaculate façade.
Corruption lingers beneath the only oasis for hundreds of miles that threatens the wealth and prosperity of the settlement of Serena Hortum.
Description:
The desert settlement of Serena Hortum is located at the heart of an oasis that is surrounded by a vast desert. The only source of water and reprieve from the scorching sun for a hundred miles, the city is a regular stop for those who traverse the surrounding sand buried wasteland. This has brought great wealth and prosperity to the city, but it has also invited corruption that lingers just beneath its immaculate façade.
A lighthouse in a stormy bay. An unnatural storm. What began as a simple delivery turns out to be much more than the party asked for. What secrets lie in the lone lighthouse?
The Players are awakened during a standard 6 month transit to a research station orbiting a dead star. They haven't reached their destination yet, so why? And why are the alarms sounding?
Description:
Using an incredibly light system based on a D6, Those Dark Places is a science fiction thriller game - read more here: https://ospreypublishing.com/blog/osprey_games_those_dark_places/
It's 1940 and Hitler has summoned a demon prince to serve him! To capture the demon, the French govt wants to send you on an expedition into the Swiss Alps to recover a magic lantern...
The Lover's Sepulcher is an original DCC module where the PCs investigate eerie noises reported at the crypts of two warring families. This is a playtest and we appreciate feedback.
The Lover's Sepulcher is an original DCC module where the PCs investigate eerie noises reported at the crypts of two warring families. This is a playtest and we appreciate feedback.
The Lover's Sepulcher is an original DCC module where the PCs investigate eerie noises reported at the crypts of two warring families. This is a playtest and we appreciate feedback.