As a heroquest, the great spirit of Ronance must repeat his quest to reach his wife through trials and tribulations or his powers in the Middle World wane among his worshipers.
Description:
The great spirit of Ronance must repeat his quest to reach his wife through trials and tribulations or his powers in the Middle World wane among his worshipers. This myth needs to be re-enacted as a heroquest, bringing the participants into the Gods Time and across the lands of Prax in the time right after the destruction of the world. Can the party bring magic back to their tribe by succeeding?
Locked in a house filled with haunted memories and bloody truths, a new bride explores her husband’s home, save one locked room. Will she discover the truth or fall prey to the house’s dark secrets?
Locked in a house filled with haunted memories and bloody truths, a new bride explores her husband’s home, save one locked room. Will she discover the truth or fall prey to the house’s dark secrets?
Locked in a house filled with haunted memories and bloody truths, a new bride explores her husband’s home, save one locked room. Will she discover the truth or fall prey to the house’s dark secrets?
Locked in a house filled with haunted memories and bloody truths, a new bride explores her husband’s home, save one locked room. Will she discover the truth or fall prey to the house’s dark secrets?
Locked in a house filled with haunted memories and bloody truths, a new bride explores her husband’s home, save one locked room. Will she discover the truth or fall prey to the house’s dark secrets?
Heading down the Lykos River, the adventurers' ship is caught in a mysterious watery forest where there was none before. Can they learn its secrets and escape?
Description:
Argrath's request was easy enough: deliver a message to Queen Samastina in Nochet, along with some gifts to sweeten the deal. Generally, from Clearwine the voyage south on the Lykos River to Nochet is as quiet as it is scenic. Close to the city, though, an impenetrable forest has overtaken the river, spanning bank to bank, and the adventurers' ship is caught up in it. Strange shapes move in the forest above, as well as in the waters below. Now the adventurers' mission is in danger. Can they discover the secret of this mysterious forest? Part of the "Play with the Creators" series. GM is Chaosium's Jason Durall. **THIS EVENT WILL BE RECORDED.**
The living dungeon known as the Stone Thief welcomes unwelcome adventurers with a cavalcade of death traps. Level 4 characters provided, or bring your own.
Description:
Ancient enchantments ensure that the Stone Thief has to play fair with you…to a degree.