The mysterious Lady of the High Peak invites you to the Adventure of the Dolorous Mount! You will play a knight or lady, and also a magician character from the upcoming Codex Mirabilis!
Description:
Far to the north, in the wilds of Caledonia, there stands a solitary, barren peak. And on that peak stands a pillar, surrounded by fifteen stone crosses. A mysterious lady claims that any knight who hitches their best horse to the pillar will be granted their own seat at the Round Table. Who is this mysterious lady, and can she be trusted? And what adventure shall befall the knights when you get there? The quest must be completed within five years, or you will forfeit your chance to become a Round Table Knight. This adventure is part of the "Play with the Creators" series. Chaosium's David Zeeman, author of Codex Mirabilis, will be your GM.
You must hunt, purchase, and connive their way through a menagerie of strange creatures from across Arthur's Britain, all in an effort to feed the one animal that can weaken the Berwyn Dragon.
Description:
The Berwyn Dragon ravages the countryside, but Sir Servause le Breuse knows something special about this creature that may make it possible to confront it. The bestiaries all agree: the leopard, when properly satiated on the rarest meats, can emit a belch so sweet that no dragon can stand before it. And so the greatest hunt of the age is called! You must hunt, purchase, and connive their way through a menagerie of strange creatures from across Arthur's Britain, all in an effort to feed the one animal that can weaken the Berwyn Dragon. But with each week that passes, the Dragon wreaks yet more havoc. There is no time to waste! Pre-gens will consist of a selection of Arthur's greatest Round Table Knights. Part of the "Play with the Creators" series. GM is Chaosium's David Larkins. **THIS EVENT WILL BE RECORDED**
The Adventure of the Three Damosels of the Fountain
Summary:
An encounter with a mysterious woman on the road leads to the knights facing three challenges. But who are these challenges really for?
Description:
It is the Age of Romance. Arthur's Kingdom has been at peace for many years and Chivalry is in full flower. Errant knights eagerly ride to Camelot for the Christmas Court when they are suddenly waylaid by a mysterious lady. She offers three strange challenges and promises glory and rich rewards should the knights prevail. But who are these challenges really for? A new power, it seems, is on the rise. pre-gens provided
The Adventure of the Three Damosels of the Fountain
Summary:
An encounter with a mysterious woman on the road leads to the knights facing three challenges. But who are these challenges really for?
Description:
It is the Age of Romance. Arthur's Kingdom has been at peace for many years and Chivalry is in full flower. Errant knights eagerly ride to Camelot for the Christmas Court when they are suddenly waylaid by a mysterious lady. She offers three strange challenges and promises glory and rich rewards should the knights prevail. But who are these challenges really for? A new power, it seems, is on the rise. pre-gens provided
The Adventure of the Three Damosels of the Fountain
Summary:
An encounter with a mysterious woman on the road leads to the knights facing three challenges. But who are these challenges really for?
Description:
It is the Age of Romance. Arthur's Kingdom has been at peace for many years and Chivalry is in full flower. Errant knights eagerly ride to Camelot for the Christmas Court when they are suddenly waylaid by a mysterious lady. She offers three strange challenges and promises glory and rich rewards should the knights prevail. But who are these challenges really for? A new power, it seems, is on the rise. pre-gens provided
A radio transmission from a nearby survivor camp offers a plan that may not go as smoothly as everyone hopes. Newbies welcome. Pregens provided. Player Gift: Quickstart Game Rules.
Players must try to keep their humanity while exploring the eldritch horrors of the never-ending battles of The Great War.
Description:
The fight to survive in the trenches of the Great War takes a eldritch turn when strange creatures and magics begin surfacing on the war front. A motley crew of soldier must battle cannibals and undead horrors to try to find proof of a battlefield angel to keep up the moral among their crews. But are the visions of a protective angel at the mining town of Mons just shell shock, or something else? And can players survive to bring the proof home?
Local innkeepers' sales have plummeted as their customers just can't hold their liquor anymore. Could the strange odor coming from underground be the cause?
Local innkeepers' sales have plummeted as their customers just can't hold their liquor anymore. Could the strange odor coming from underground be the cause?
Description:
The Aura of Profit takes place in an underground lair that serves as an alchemical laboratory. Fritz is an alchemist who has an underground laboratory in the poor section of the city. His experiments produce wastes that run into the sewer and enhance the effects of alcohol. Several local innkeepers have seen sales plummet, as their patrons can’t hold their liquor anymore. They think that there is something happening underground, where a strange odor has been detected under one of the taverns. They have asked the PCs to investigate.
Local innkeepers' sales have plummeted as their customers just can't hold their liquor anymore. Could the strange odor coming from underground be the cause?
Description:
The Aura of Profit takes place in an underground lair that serves as an alchemical laboratory. Fritz is an alchemist who has an underground laboratory in the poor section of the city. His experiments produce wastes that run into the sewer and enhance the effects of alcohol. Several local innkeepers have seen sales plummet, as their patrons can’t hold their liquor anymore. They think that there is something happening underground, where a strange odor has been detected under one of the taverns. They have asked the PCs to investigate.