Your cleric is dead, your last adventure a bust. Now your dysfunctional party must retrieve your boss's Penguins of Destiny! Enjoy this one round adventure in Role-playing from the NASCRAG Vaults.
Description:
It really wasn't your fault the last adventure was a bust and your good friend the cleric died. Now the boss wakes you up in the middle of the night and sends your dysfunctional party traveling half-way across the world to retrieve his stolen Penguins of Destiny! But remember: Life is not the destination, it is the journey! Enjoy this NASCRAG Role-playing classic from GenCon 1988. Proceeds support the official Gen Con Charity sponsor.
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters.
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters.
The Year: 1776. The British are coming! The Continental Army is calling upon every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
The Year: 1776. The British are coming! The Continental Army is calling upon every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters.
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters.
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats in this Revolutionary 5e hack!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters. Bring your own, or download character sheets and rules for free at nationsandcannons.com
You must investigate a missing halfling who dug too deep into his burrow...
Description:
This will be run on Zoom. A 0-level funnel for Dungeon Crawl Classics RPG. The PCs must investigate a missing halfling who dug too deep into his burrow... 3-5 players. 0-level pregenerated characters will be provided. I trust you to roll your own physical dice, or use the online dice-roller of your choice.
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do you discover you aren't down here alone. Set in the classic H.P. Lovecraft 1930s.
Description:
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do the explorers discover that they might not be down here alone. Can you escape before doom engulfs you all? This mystery set in the classic H.P. Lovecraft 1930's immediately plunges investigators into danger and insanity. This is a perfect introduction to the system, while also asking players to solve the mystery before death strikes again. Suitable for any level of player, but intended as a two hour demo for new players.