When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim must contend with a rival team from Eridu, as to whom will recover and benefit from the unknown device.
Description:
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim (recovery engineers) sent by Isin, the politically neutral city-state dedicated to medicine and medical technology, must contend with a rival team from Eridu, a city-state with powerful allies, as to which will recover and potentially benefit from the unknown device. The Forest has its own dangers - not only the animals and more lethal plants of the Grosvenor World, but the ghost circles, places where tragic deaths occurred and where the tortured spirits may still remain. The device itself may be the most dangerous part - nobody knows what it does, or how it will react to attempts at recovery and relocation. Can the Harbatim survive the Forest, the device, and their fellow Samsut, and return to Isin with an advantage won for their home city-state?
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim must contend with a rival team from Eridu, as to whom will recover and benefit from the unknown device.
Description:
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim (recovery engineers) sent by Isin, the politically neutral city-state dedicated to medicine and medical technology, must contend with a rival team from Eridu, a city-state with powerful allies, as to which will recover and potentially benefit from the unknown device. The Forest has its own dangers - not only the animals and more lethal plants of the Grosvenor World, but the ghost circles, places where tragic deaths occurred and where the tortured spirits may still remain. The device itself may be the most dangerous part - nobody knows what it does, or how it will react to attempts at recovery and relocation. Can the Harbatim survive the Forest, the device, and their fellow Samsut, and return to Isin with an advantage won for their home city-state?
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim must contend with a rival team from Eridu, as to whom will recover and benefit from the unknown device.
Description:
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim (recovery engineers) sent by Isin, the politically neutral city-state dedicated to medicine and medical technology, must contend with a rival team from Eridu, a city-state with powerful allies, as to which will recover and potentially benefit from the unknown device. The Forest has its own dangers - not only the animals and more lethal plants of the Grosvenor World, but the ghost circles, places where tragic deaths occurred and where the tortured spirits may still remain. The device itself may be the most dangerous part - nobody knows what it does, or how it will react to attempts at recovery and relocation. Can the Harbatim survive the Forest, the device, and their fellow Samsut, and return to Isin with an advantage won for their home city-state?
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim must contend with a rival team from Eridu, as to whom will recover and benefit from the unknown device.
Description:
When an Unrecovered Annunaki Device is found on the edge of the Forest of Whispers, the Harbatim (recovery engineers) sent by Isin, the politically neutral city-state dedicated to medicine and medical technology, must contend with a rival team from Eridu, a city-state with powerful allies, as to which will recover and potentially benefit from the unknown device. The Forest has its own dangers - not only the animals and more lethal plants of the Grosvenor World, but the ghost circles, places where tragic deaths occurred and where the tortured spirits may still remain. The device itself may be the most dangerous part - nobody knows what it does, or how it will react to attempts at recovery and relocation. Can the Harbatim survive the Forest, the device, and their fellow Samsut, and return to Isin with an advantage won for their home city-state?
Explore the ruins of an evil temple in search of the Crown of Eyes. Danger lurks around every corner in this desert dungeon crawl. Pre-gen chars of 8th-12th level.
Your team must track down an Imperial scientist whose work will allow the destruction of all that you are fighting for.
Description:
You are part of a group of skilled Rebel recruits en route to a rebel base but your transport is waylaid. After discovering information from an Imperial plot, your group must put aside their original destination to track down a scientist employed by the Empire whose work will allow the destruction of all that you are fighting for.
Your team must track down an Imperial scientist whose work will allow the destruction of all that you are fighting for.
Description:
You are part of a group of skilled Rebel recruits en route to a rebel base but your transport is waylaid. After discovering information from an Imperial plot, your group must put aside their original destination to track down a scientist employed by the Empire whose work will allow the destruction of all that you are fighting for.
Explore the medieval realm of Tri-Kazel, where druidic Demorthèn protect reclusive villages, emissaries of the Temple expand the Faith into pagan lands, and Flux scholars create incredible machines.
Description:
After initially refusing a morally treacherous offer for a rare ogham, the Demorthèn Loeg reconsiders as the village of Dearg becomes endangered. You act as the Demorthèn’s envoy to meet with a reclusive Osag clan at an annual gathering deep within the mountains of Mòr Roimh. The first half of the adventure features the dangerous trip up the river Pezdhour accompanied by emissaries of the Church. The second focuses on the investigation of the Hanging Vale and any attempts at resolution with Ansgar Clan of Osags.
Explore the medieval realm of Tri-Kazel, where druidic Demorthèn protect reclusive villages, emissaries of the Temple expand the Faith into pagan lands, and Flux scholars create incredible machines.
Description:
After initially refusing a morally treacherous offer for a rare ogham, the Demorthèn Loeg reconsiders as the village of Dearg becomes endangered. You act as the Demorthèn’s envoy to meet with a reclusive Osag clan at an annual gathering deep within the mountains of Mòr Roimh. The first half of the adventure features the dangerous trip up the river Pezdhour accompanied by emissaries of the Church. The second focuses on the investigation of the Hanging Vale and any attempts at resolution with Ansgar Clan of Osags.
Lost with the geeks and freaks, you join Bluebeard's Carnival as a showgirl in the 50s. Will you find home amongst the carnies? Will you taste the temptations of the carnival? Or flee in terror?
Description:
Lost with the geeks and freaks, you join Bluebeard’s Carnival as a showgirl in the 50’s. Will you find home amongst the carnies? Will you taste the temptations of the carnival? Or flee in terror?
Dark Carnival is part of the supplement the Book of Mirrors for Bluebeard's Bride.