The Inquisition discovers an eluvian & a mostly elven team with mixed goals investigates. Full of lore, mystery, & secrets.
Description:
An Inquisition scout discovered a mirror that shimmered with an eerie glow in a cave deep in the mountains north of Perendale. After her report, the Inquisition wished to see if it was connected to the same crossroads that Morrigan had shown the Inquisitor. A team was assembled to investigate. They are to cross through the eluvian, investigate, record everything that they see, and report back.
Nightmares are haunting the children of Terenvale, and the lack of sleep is driving them to madness. As members of the Queen's Guard, you have been sent to investigate.
Description:
Something wicked has come to Terenvale; the small town's children have been plagued with nightmares. The lack of sleep has them acting strangely and, according to reports, even violently. As members of the Queen's Guard, you have been sent to investigate: is it simply a matter of hysterics, or is something far more sinister at play?
A combat heavy scenario fighting off a pirate raid and saving a village. Using a new deckbuilding RPG system.
Description:
Using the new C22 deck building RPG system. www.c22system.com Featuring creative magic, tactical combat, and a standard deck of playing cards.
Mistfortune Morning has the players picking one of the premade adventurers and carving a path through a ship full of pirates to finally slay the captain. Thus saving your new town of friends, and allowing you to continue on your adventures.
You must discover who murdered one of the major participants in Starbrow's planned heroquest before the ritual begins.
Description:
You thought you were just attending the heroquest ritual meant to cement Starbrow"s ascension to the throne of Sartar. Suddenly, you find yourself investigating the death of one of the vital participants in that heroquest. It is only a few hours until the ritual begins. The future of Sartar may depend on what you discover. Part of the "Play with the Creator" series, GM'd by RQ Co-Creator Steve Perrin."
A Necromancer's blinding love turns deadly and he turns towards ancient powers for revenge. Can your heroes complete learn the secrets of his power before it destroys them?
A small town torn apart by a new, high profile drug that lowers its user's temperature to extremely dangerous levels while allowing glimpses of what seem to be former lives.
Description:
Six people within this town each touched by this new plague just in different ways. Powers from within awaken and give guidance and strength to these individuals allowing them to track and confront the source of this deadly new plague.
Green River is a great town and things are quiet tonight except the bugs aren't chirping and the birds aren't singing then everything goes loud and wrong.
'A nice, easy job,' he sez. Sweet nuyen & none of that drekking around with dandelion eaters this time. No wetwork, no datasteals, & absolutely no dragons. What could possibly go wrong?
Description:
Hoi Chummers! Felix the Fixer here. I heard you got slotted and hosed by that last job. Getting rolled by a troll go-go-go gang is never fun. That biz, and your last Renraku-Aztechnology-Seoulpa FUBAR sitrep, has your rep in the mud and your credstick balance in the infared. Not to worry! I have a nice, easy job for you. Just a bit of honest smuggling this time. No wetwork, no datasteals, and absolutely no dragons on this jaunt, just some sweet, sweet nuyen. Oh, and by the way, I only require a 50% increase in my standard finder's fee for throwing this softball at you. Just my way of helping some chums down on their luck. Comm me back and I'll give you details of the meetup with Mr. Johnson.
Join for one night at the Grenbrush Conservatory in a tale of intrigue, romance, and airships. A plot has been hatched to steal the Diva of tonight's performance! But the show must go on!