The Inquisition has come across an artifact connected to the Qunari homeland. You are tasked with learning if it can be used for the Inquisition.
Description:
One year ago, agents of the Inquisition recovered a strange artifact from a group of Tal-Vashoth. The recent struggles of the Inquisition have put this artifact out of mind, but now the conflict is over. What's more, it wasn't glowing last time the mages checked it. Researchers in the Inquisition believe that the artifact is pointing to something, and it is up to you to find out where and what!
The Inquisition has come across an artifact connected to the Qunari homeland. You are tasked with learning if it can be used for the Inquisition.
Description:
One year ago, agents of the Inquisition recovered a strange artifact from a group of Tal-Vashoth. The recent struggles of the Inquisition have put this artifact out of mind, but now the conflict is over. What's more, it wasn't glowing last time the mages checked it. Researchers in the Inquisition believe that the artifact is pointing to something, and it is up to you to find out where and what!
A gun used by a Delta Green Agent 20 years ago resurfaces in a fresh murder case, and other artifacts are starting to appear. The Agents are tasked with plugging the leak.
A gun used by a Delta Green Agent 20 years ago resurfaces in a fresh murder case, and other artifacts are starting to appear. The Agents are tasked with plugging the leak.
The void dragons grow in strength. We must stop them before what we most fear comes to pass! 14th level.
Description:
The dreaded void dragons have been a menace to the world for centuries. Their floating citadel has always seemed like too insurmountable a task to take on, but rumors have recently surfaced that the pair have recently laid a clutch of eggs. Many wizards are worried that with so much void energy in one condensed area the barrier between the world and the void may weaken. Thus, you have been tasked to take out this potential catastrophe by ANY MEANS NECESSARY.
After Los Angeles is invaded by Tharkold, the storm knights are contacted by an unlikely ally. Do they risk an alliance with a Cyber Demon to win back their city?
Ocean's Eleven in the Critical Role Universe. Can you outwit The Clasp & The Myriad to steal the Star of the Dragon, a gem legends say has the power to restore life?
Description:
Set in the world of Critical Role. Knowledge of the show is helpful, but not necessary. Character levels: 6th - 8th. Characters will be provided.
Ocean's Eleven in the Critical Role Universe. Can you outwit The Clasp and The Myriad to steal the Star of the Dragon, a gem legends say has the power to restore life?
Description:
Set in the world of Critical Role. Knowledge of the show is helpful, but not necessary. Character levels: 6th - 8th. Characters will be provided.
Ocean's Eleven in the Critical Role Universe. Can you outwit The Clasp and The Myriad to steal the Star of the Dragon, a gem legends say has the power to restore life?
Description:
Set in the world of Critical Role. Knowledge of the show is helpful, but not necessary. Character levels: 6th - 8th. Characters will be provided.
A veteran Jumper wants to impart secrets of surviving the multiverse: long term survival, new skills, even get some helpful gear or learn basic magic! Surely nothing could go wrong.
Description:
Come play your established or new character in this large event. A mix of tabletop and LARP elements. This event is rules light and we'll keep things simple for newer players. You can bring an established character from past Gen Con events, one from a "First Jump" event, or show up early to customise a pre-made character. Rules available for free at Drivethru RPG, but not necessary to enjoy this event. https://www.drivethrurpg.com/product/94453/Jumpers-RPG-Survival-Roleplaying-in-the-Infinite-Multiverse