Marooned on a deadly planet without weapons, supplies, or even your memories. Hunted by unknown forces and deadly predators. Can you escapeand discover who you are in this fast-paced sci-fi adventure?
Description:
As if the deadly predators weren't enough, unknown forces, for unknown reasons, are also hunting you. There's a way off this mysterious world, but finding it will mean discovering and facing these forces and your own identity. Inspired by the likes of the Ancillary Justice series, Leviathan Wakes, and Lost, this is a hard-charging sci-fi adventure.
Marooned on a deadly planet without weapons, supplies, or even your memories. Hunted by unknown forces and deadly predators. Can you escapeand discover who you are in this fast-paced sci-fi adventure?
Description:
As if the deadly predators weren't enough, unknown forces, for unknown reasons, are also hunting you. There's a way off this mysterious world, but finding it will mean discovering and facing these forces and your own identity. Inspired by the likes of the Ancillary Justice series, Leviathan Wakes, and Lost, this is a hard-charging sci-fi adventure.
Marooned on a deadly planet without weapons, supplies, or even your memories. Hunted by unknown forces and deadly predators. Can you escapeand discover who you are in this fast-paced sci-fi adventure?
Description:
As if the deadly predators weren't enough, unknown forces, for unknown reasons, are also hunting you. There's a way off this mysterious world, but finding it will mean discovering and facing these forces and your own identity. Inspired by the likes of the Ancillary Justice series, Leviathan Wakes, and Lost, this is a hard-charging sci-fi adventure.
Marooned on a deadly planet without weapons, supplies, or even your memories. Hunted by unknown forces and deadly predators. Can you escapeand discover who you are in this fast-paced sci-fi adventure?
Description:
As if the deadly predators weren't enough, unknown forces, for unknown reasons, are also hunting you. There's a way off this mysterious world, but finding it will mean discovering and facing these forces and your own identity. Inspired by the likes of the Ancillary Justice series, Leviathan Wakes, and Lost, this is a hard-charging sci-fi adventure.
Marooned on a deadly planet without weapons, supplies, or even your memories. Hunted by unknown forces and deadly predators. Can you escapeand discover who you are in this fast-paced sci-fi adventure?
Description:
As if the deadly predators weren't enough, unknown forces, for unknown reasons, are also hunting you. There's a way off this mysterious world, but finding it will mean discovering and facing these forces and your own identity. Inspired by the likes of the Ancillary Justice series, Leviathan Wakes, and Lost, this is a hard-charging sci-fi adventure.
Explore the archmage's abandoned childhood home. What forgotten treasures and terrors lay within? Caution is your watchword in this adventure by Rob Kuntz.
Description:
Before there was a Castle Zagyg, there was the Dark Chateau. Of anachronistic design and uncertain history, this manse resides within the Little Hillwood forest surrounding the immense castle. Rumors abound. Some say the house lies abandoned, in ruins. Some say it is haunted. Others warn not to go there at all as the area is infested with goblin-kind. A crazed wasteling even claims it is the original homestead of the Grand Archwizard himself. Meant to be a starting adventure before exploring the larger castle, the Dark Chateau was authored by Gary Gygax's friend and Greyhawk co-creator Rob Kuntz. Come and discover what forgotten secrets and hidden dangers Zagyg left within.
Each group chooses from one of six areas to explore. Adventure in the Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, or Dungeon Level 1.
Description:
Welcome to the final & rare adventure by Gary Gygax. Published in late 2007, Castle Zagyg: Upper Works is a massive work covering not only the famous Castle Greyhawk, all its towers, the central fortress, & the first gygaxian dungeon level below; but also myriad locations in the wilderness surrounding & the honeycomb of caves infesting the rocky bluff upon which the castle stands. Traditional entry is either along the haunted Old Castle Track or by Rhennee riverboat up the False Urt River, however nothing is stopping parties from trailblazing overland into The Little Hillwood. Players have the option of beginning the game in any of the six regions of the castle & may wander anywhere within: 1. The one-time castle acreage; 2. The "Mouths of Madness" caves; 3. The vast castle precincts; 4. Both intimidating East Towers; 5. The ebon edifice of the Fortress; or 6. "The Storerooms" dungeon 1.
Each group chooses from one of six areas to explore. Adventure in the Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, or Dungeon Level 1.
Description:
Welcome to the final & rare adventure by Gary Gygax. Published in late 2007, Castle Zagyg: Upper Works is a massive work covering not only the famous Castle Greyhawk, all its towers, the central fortress, & the first gygaxian dungeon level below; but also myriad locations in the wilderness surrounding & the honeycomb of caves infesting the rocky bluff upon which the castle stands. Traditional entry is either along the haunted Old Castle Track or by Rhennee riverboat up the False Urt River, however nothing is stopping parties from trailblazing overland into The Little Hillwood. Players have the option of beginning the game in any of the six regions of the castle & may wander anywhere within: 1. The one-time castle acreage; 2. The "Mouths of Madness" caves; 3. The vast castle precincts; 4. Both intimidating East Towers; 5. The ebon edifice of the Fortress; or 6. "The Storerooms" dungeon 1.
Each group chooses from one of six areas to explore. Adventure in the Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, or Dungeon Level 1.
Description:
Welcome to the final & rare adventure by Gary Gygax. Published in late 2007, Castle Zagyg: Upper Works is a massive work covering not only the famous Castle Greyhawk, all its towers, the central fortress, & the first gygaxian dungeon level below; but also myriad locations in the wilderness surrounding & the honeycomb of caves infesting the rocky bluff upon which the castle stands. Traditional entry is either along the haunted Old Castle Track or by Rhennee riverboat up the False Urt River, however nothing is stopping parties from trailblazing overland into The Little Hillwood. Players have the option of beginning the game in any of the six regions of the castle & may wander anywhere within: 1. The one-time castle acreage; 2. The "Mouths of Madness" caves; 3. The vast castle precincts; 4. Both intimidating East Towers; 5. The ebon edifice of the Fortress; or 6. "The Storerooms" dungeon 1.
Survivors of the White Glut have begun to experience changes to their reality. An unfortunate side effect, or something more sinister?
Description:
Survivors of the White Glut have begun to experience changes to their reality. Gaps of memory. Phantom sounds. Apparitions at the edges of vision. Is this an unfortunate side effect, or is something more sinister at work?