Come and role play in the grim and deadly yet excitingly fun universe. Set in a late medieval/early Renaissance setting. Award winning.
Description:
Live in a gritty, 'realistic' fantasy world. Make morally grey decisions & enact vicious reprisals. Uncover insidious plots & political intrigue. Take part in heart-pumping chase scenes. Venture into the wilderness & survive its perils. Desperately fight in clandestine & open field combat. Defend themselves from injuries, madness & mutations. Encounter sanity-blasting creatures & their minions.
A cyberpunk heist to find and escape with the mind of the world's greatest imagineer.
Description:
In the not-too-distant future, megacorps like Disney and Google battle it out for supremacy using the most lethal weapons of all: ideas. The characters are hired to steal the brain of Walt Disney, who has been on ice since his death. Can you thread your way through the many layers of security? Can you avoid the corporate assassins known as DisNinjas? And most importantly, can you escape- The Mouse? It's tongue-in-cheek cyberpunk using the Generic Universal Role Playing System.
In the city of Midlothian people have been vanishing without a trace, bringing unrest to the community and placing pressure on the police department.
Description:
The only common thread linking the victims is that they are all mid-teens to young adults and that they disappear in clusters. Suspecting the supernatural the government dispatches Task Force Valkyrie to investigate and put down this threat to humanity. Sent under the guise of FBI agents investigating the disappearance of minors TFV to gain access to police records while keeping the police clear of any beasts they might come across. The mission will tax the agents' sanity as the very nature of reality seems to glitch out and warp around them.
Shanghai 1929. Investigators look into a news article exposing a string of troubling events that appear connected to a curse bestowed upon Shanghai during the Taiping rebellion.
Buffy the Vampire Slayer: Drusilla Crosses the Wrong River
Summary:
The idea that vampires couldn't cross running water has been part of Vampire lore for centuries. Dru laughed at that notion...until trying to cross the River Tam.
Description:
After Wolfram & Hart brought Dru back, she was not interested in wasting another opportunity. 300 more years of life on earth were more or less enjoyable, but she had visions that led her to take to the skies. 200 more years on various planets that the Alliance was settling had proved to be among the best of her existence. The idea that vampires couldn't cross running water has been part of Vampire lore for centuries. Dru laughed at that notion...until trying to cross the River Tam. Serenity was no longer being chased by the Alliance; River was healing; and the crew was still in the business of transporting cargo, though they seemed to spend more time than ever before righting wrongs. The reavers are horrific and they are still a problem for settlers, but these new deaths, while gruesome, are different. They are more about the blood of the victims rather than the flesh.
Buffy the Vampire Slayer: Drusilla Crosses the Wrong River
Summary:
The idea that vampires couldn't cross running water has been part of Vampire lore for centuries. Dru laughed at that notion...until trying to cross the River Tam.
Description:
After Wolfram & Hart brought Dru back, she was not interested in wasting another opportunity. 300 more years of life on earth were more or less enjoyable, but she had visions that led her to take to the skies. 200 more years on various planets that the Alliance was settling had proved to be among the best of her existence. The idea that vampires couldn't cross running water has been part of Vampire lore for centuries. Dru laughed at that notion...until trying to cross the River Tam. Serenity was no longer being chased by the Alliance; River was healing; and the crew was still in the business of transporting cargo, though they seemed to spend more time than ever before righting wrongs. The reavers are horrific and they are still a problem for settlers, but these new deaths, while gruesome, are different. They are more about the blood of the victims rather than the flesh.