Build a monster party & run a PVP battle. Pit your custom built monster band vs. another custom built band. Chance of prizes for winners.
Description:
Act as powerful Archmages, amusing yourselves with arena combat, pitting the toughest D&D monsters against one another. Set a fantasy wager that the contest will award the winner, then role-play the fighting monster teams as you seek victory. Timeline: 15 Min Prep/Teams 30 Min Monster Band Build 60 Min Battle Royale between Custom Monster Parties 15 Min Score. Real World Prize POTENTIAL for Winning Team Awarded (Individuals on winning team will roll for "Critical Treasure" awards with a 20 roll on d20) Note: Relaxed competition where great play is rewarding. Fun is prioritized over rules maximization. Event judge rulings will be swift to keep things moving. If you sign up with friends, we'll work to accommodate groups of up to six whenever possible.
Once every 10 years the ocean's tide draws back to reveal the mysterious tower of Sezrekean the Elder, which holds the Black Pearl, an artifact. Tonight a party of adventurers has time to explore.
Description:
The adventurers learn of a rare opportunity, once every decade the tides recede to reveal a mysterious undersea tower. Ages ago this was the lair of Sezrekean the Elder, the most wicked, foul wizard to trouble the known lands but now its the resting place of a cursed artifact that brings doom to those who possess it - the Black Pearl. Tonight as the moon shines down and the tides pull back, a brave party of adventurers have 8 short hrs to solve eldritch puzzles, dodge ancient traps, and overcome the evil of the tower to win the prize of the Black Pearl before the ocean reclaims its own. Unfortunately a local band of pirates have the same idea. Can the brave adventurers overcome all to win the prize?
Once every 10 years the ocean's tide draws back to reveal the mysterious tower of Sezrekean the Elder, which holds the Black Pearl, an artifact. Tonight a party of adventurers has time to explore.
Description:
The adventurers learn of a rare opportunity, once every decade the tides recede to reveal a mysterious undersea tower. Ages ago this was the lair of Sezrekean the Elder, the most wicked, foul wizard to trouble the known lands but now its the resting place of a cursed artifact that brings doom to those who possess it - the Black Pearl. Tonight as the moon shines down and the tides pull back, a brave party of adventurers have 8 short hrs to solve eldritch puzzles, dodge ancient traps, and overcome the evil of the tower to win the prize of the Black Pearl before the ocean reclaims its own. Unfortunately a local band of pirates have the same idea. Can the brave adventurers overcome all to win the prize?
Once every 10 years the ocean's tide draws back to reveal the mysterious tower of Sezrekean the Elder, which holds the Black Pearl, an artifact. Tonight a party of adventurers has time to explore.
Description:
The adventurers learn of a rare opportunity, once every decade the tides recede to reveal a mysterious undersea tower. Ages ago this was the lair of Sezrekean the Elder, the most wicked, foul wizard to trouble the known lands but now its the resting place of a cursed artifact that brings doom to those who possess it - the Black Pearl. Tonight as the moon shines down and the tides pull back, a brave party of adventurers have 8 short hrs to solve eldritch puzzles, dodge ancient traps, and overcome the evil of the tower to win the prize of the Black Pearl before the ocean reclaims its own. Unfortunately a local band of pirates have the same idea. Can the brave adventurers overcome all to win the prize?
Once every 10 years the ocean's tide draws back to reveal the mysterious tower of Sezrekean the Elder, which holds the Black Pearl, an artifact. Tonight a party of adventurers has time to explore.
Description:
The adventurers learn of a rare opportunity, once every decade the tides recede to reveal a mysterious undersea tower. Ages ago this was the lair of Sezrekean the Elder, the most wicked, foul wizard to trouble the known lands but now its the resting place of a cursed artifact that brings doom to those who possess it - the Black Pearl. Tonight as the moon shines down and the tides pull back, a brave party of adventurers have 8 short hrs to solve eldritch puzzles, dodge ancient traps, and overcome the evil of the tower to win the prize of the Black Pearl before the ocean reclaims its own. Unfortunately a local band of pirates have the same idea. Can the brave adventurers overcome all to win the prize?
Once every 10 years the ocean's tide draws back to reveal the mysterious tower of Sezrekean the Elder, which holds the Black Pearl, an artifact. Tonight a party of adventurers has time to explore.
Description:
The adventurers learn of a rare opportunity, once every decade the tides recede to reveal a mysterious undersea tower. Ages ago this was the lair of Sezrekean the Elder, the most wicked, foul wizard to trouble the known lands but now its the resting place of a cursed artifact that brings doom to those who possess it - the Black Pearl. Tonight as the moon shines down and the tides pull back, a brave party of adventurers have 8 short hrs to solve eldritch puzzles, dodge ancient traps, and overcome the evil of the tower to win the prize of the Black Pearl before the ocean reclaims its own. Unfortunately a local band of pirates have the same idea. Can the brave adventurers overcome all to win the prize?
The Delphi council has asked your attendance in Ulsan for a critical meeting. Getting on a high speed train to places in more temperate climates - what could possibly go wrong?
Description:
A high speed rail traveling south through Korea, the Delphi Council has asked you to meet in Ulsan for a critical meeting in the plan to discover the high lord and its plans for Pan-Pacifica.
The Delphi council has asked your attendance in Ulsan for a critical meeting. Getting on a high speed train to places in more temperate climates - what could possibly go wrong?
Description:
A high speed rail traveling south through Korea, the Delphi Council has asked you to meet in Ulsan for a critical meeting in the plan to discover the high lord and its plans for Pan-Pacifica.
They stalk in the shadows, moving gracefully and unseen among their prey. Their nightly struggle plays itself out among the skyscrapers and nightclubs of Chicago.
Description:
They are the blood-drinking fiends of whispered legends - Kindred, Cainites, and the Damned. Their nightly struggle plays itself out among the skyscrapers and nightclubs of Chicago, who is the spider and who is the fly?