Welcome to Hekaton - a jungle-covered planet where stranded colonists hide from titanic monsters. With one of the titans finally dead, how will you build a world where you're safe?
Description:
The players are survivors living among the ruins of a colony devastated when colossal titans surged out of the planet's jungle and tore apart their space elevator and advanced infrastructure. Generations down the line, the titan Gigas has just fallen after a monumental battle that devastated your families. Now you know the titans can be stopped, but your families are weaker than ever. How will you build a world where you're safe? This document gives you a jumping-on point for Legacy: Life Among the Ruins Second Edition, letting you try out the core game rules and pre-generated player options before breaking open the full suite of options available in the main book.
Welcome to Hekaton - a jungle-covered planet where stranded colonists hide from titanic monsters. With one of the titans finally dead, how will you build a world where you're safe?
Description:
The players are survivors living among the ruins of a colony devastated when colossal titans surged out of the planet's jungle and tore apart their space elevator and advanced infrastructure. Generations down the line, the titan Gigas has just fallen after a monumental battle that devastated your families. Now you know the titans can be stopped, but your families are weaker than ever. How will you build a world where you're safe? This document gives you a jumping-on point for Legacy: Life Among the Ruins Second Edition, letting you try out the core game rules and pre-generated player options before breaking open the full suite of options available in the main book.
Three weeks ago, a portal to somewhere else opened on your world. You are a team of explorers chosen to go through that gateway. Your mission is to investigate.
Description:
First 20-30 minutes of the game session will be spent creating characters, choosing troubles and aspects, and establishing connections between the characters. See "FATE Accelerated" at https://fate-srd.com/
Three weeks ago, a portal to somewhere else opened on your world. You are a team of explorers chosen to go through that gateway. Your mission is to investigate and report back.
Description:
First 20-30 minutes of the game session will be spent creating characters, choosing troubles and aspects, and establishing connections between the characters. See "FATE Accelerated" at https://fate-srd.com/
Three weeks ago, a portal to somewhere else opened on your world. You are a team of explorers chosen to go through that gateway. Your mission is to investigate and report back.
Description:
First 20-30 minutes of the game session will be spent creating characters, choosing troubles and aspects, and establishing connections between the characters. See "FATE Accelerated" at https://fate-srd.com/
A magic blade directs the party to a mysterious island where a dying god's sanctum awaits plundering, though it isn't treasure the PCs are after - it's the god's heart. The sword has other ideas.
Description:
Inflicted with a life-draining malady, the party seeks the only cure: consuming the heart of a god. Coincidentally (?) a PC recently acquired magic sword knows where a god is slowly dying and directs the party to a mysterious island where a violet moonbeam illuminates a distant hill. As the adventurers seek the moonbeam's destination, the sword proves to be a boon albeit with dangerously addictive power. The PCs gain access to the dying god's sanctum, but there are signs that the sword may be holding back some essential truths. The only way the party can survive is to master the blade! This is a playtest for an upcoming adventure. Come sling some dice with the author, get your name listed as a playtester, and help contribute to the adventure's development!
A magic blade directs the party to a mysterious island where a dying god's sanctum awaits plundering, though it isn't treasure the PCs are after - it's the god's heart. The sword has other ideas.
Description:
Inflicted with a life-draining malady, the party seeks the only cure: consuming the heart of a god. Coincidentally (?) a PC recently acquired magic sword knows where a god is slowly dying and directs the party to a mysterious island where a violet moonbeam illuminates a distant hill. As the adventurers seek the moonbeam's destination, the sword proves to be a boon albeit with dangerously addictive power. The PCs gain access to the dying god's sanctum, but there are signs that the sword may be holding back some essential truths. The only way the party can survive is to master the blade! This is a playtest for an upcoming adventure. Come sling some dice with the author, get your name listed as a playtester, and help contribute to the adventure's development!
War is looming and intelligence is invaluable. Amthydor's source is currently prisoner in D'Gar. How do you get in and out without starting the war sooner?
Description:
Legends of the Shining Jewel is a living campaign, meaning you can take your character to any Legends of the Shining Jewel table anywhere. To be eligible to play this event, a character must obtain the appropriate level through play of other modules in the campaign.
War is looming and intelligence is invaluable. Amthydor's source is currently prisoner in D'Gar. How do you get in and out without starting the war sooner?
Description:
Legends of the Shining Jewel is a living campaign, meaning you can take your character to any Legends of the Shining Jewel table anywhere. To be eligible to play this event, a character must obtain the appropriate level through play of other modules in the campaign.
War is looming and intelligence is invaluable. Amthydor's source is currently prisoner in D'Gar. How do you get in and out without starting the war sooner?
Description:
Legends of the Shining Jewel is a living campaign, meaning you can take your character to any Legends of the Shining Jewel table anywhere. To be eligible to play this event, a character must obtain the appropriate level through play of other modules in the campaign.