An evening at a strangely familiar Chicago speakeasy leads a group of patrons to run afoul of the city’s gruesome Crooked Smile Killers—and worse. Pre-Gens provided
Description:
Stop me if you’ve heard this one before: For a handful of patrons gathered in January 1929 at the dingy speakeasy known as the Wilde Reputation, a magician’s act gone awry leads to a frantic trek through the city's darkest corners and encounters with its strangest inhabitants, from the Crooked Smile Killers to the weird denizens of the Resurrection Cemetery.
The scenario can be played as a sequel to “Nightmare City” or as a stand-alone. Based on the Corpse short story cycle by James Lowder, who is also your GM. No experience with Call of Cthulhu needed. Part of Chaosium’s “Play with the Creator!” block of events. (Call of Cthulhu 7th Edition. 4–6 Players. Pre-gens provided. 4 hr duration.)
Players are encouraged to also sign up for Round One: Nightmare City, on Thursday evening.
The Wilderness Kids are off to Mount St Helens in search of the legendary monkey of the Great North West. Can they find Sasquatch before it finds them?
A missing scoutmaster, a mysterious government laboratory, marauding monsters. .What have the Wilderness Kids stumbled into this time? Strange things indeed.
Scout Master Bree has been acting strange since you freed him from the “Under Where”. Are things back to normal or will more marauding monsters return to spoil Kokomo’s annual Halloween Festival
The Wilderness Kids are off to Roswell New Mexico to for a little star gazing, when a mysterious meteor shower sets off a string of events that could bring the end of the world as we know it.
The Wilderness Kids are off to Roswell New Mexico to for a little star gazing, when a mysterious meteor shower sets off a string of events that could bring the end of the world as we know it.
You are free, for the first time truly free. Behind you the prison, before an untamed wild. Survive is what you need to do. The first week is the hardest.
Germany has lost the war in Europe. They are sending to their allies in Japan a new type of poison gas that can destroy an entire city. The papers are marked with a cloud shaped like a mushroom.
Description:
Twice in this century, the Two-Foots have devastated the planet with their territorial disputes. It is time for cats to step up and take command of the world. The Wind of Death must not reach Japan. This is the adventure that resulted in the formation of the Council. Note: All PCs are cats.
A secluded hot spring has increased business with reports of a new bread of flower blooming during the cold winter nights. Locals feel an ill wind from the place and want someone to investigate.
Description:
Join us for for a game of the Era of the Ninja role playing system. Set in a mythical Japanese setting where Spirit-folk walk the land and cause trouble, corrupting the hearts of man and the will of the heavens. Are you willing to stop the corruption or join in the destruction? Take the role of a brave samurai, crafty ninja, mystical kotodamajin, or other classes in a mythical Japanese setting. Play as a traditional human or as one of many other mythical races such as Kitsune (fox-spirit), Tanuki (raccoon-spirit), or Oni (demon-kin). Characters will be provided for the event, but you may try one of our character creation sessions to bring a character of your own to one of our RPG sessions.