The warlock wants you to hijack a heavily-armored Stunty Man super train and crash it into a volcano. Or something like that, you weren't really paying attention during the briefing. Tickets, please!
The warlock wants you to hijack a heavily-armored Stunty Man super train and crash it into a volcano. Or something like that, you weren't really paying attention during the briefing. Tickets, please!
The warlock wants you to hijack a heavily-armored Stunty Man super train and crash it into a volcano. Or something like that, you weren't really paying attention during the briefing. Tickets, please!
The war against the humanoids continues, but victory inches closer with each battle won. Your group is charged with establishing a position in the old Outpost at Torugart Gap.
A small town experiences more than its share of violence. Random chance? Or something sinister, just out of sight? Weave together stories separated by three decades to find the answers.
A small town experiences more than its share of violence. Random chance? Or something sinister, just out of sight? Weave together stories separated by three decades to find the answers.
A small town experiences more than its share of violence. Random chance? Or something sinister, just out of sight? Weave together stories separated by three decades to find the answers.
A small town experiences more than its share of violence. Random chance? Or something sinister, just out of sight? Weave together stories separated by three decades to find the answers.
In Arvale City you have been contracted to locate a remote island and explore a Xulmec ziggurat which contains an artifact of power. A Captain's journal from a doomed plague ship points the way.
Description:
Sir Armen Cosgrove, retired Knight of the Lance and nobleman of the Theocracy of the Lance, hires you again to locate and explore a here-to-for unknown and unexplored ruin. Sir Cosgrove has acquired information from a Captain's journal which identified the location of a lost Xulmec ziggurat said to hold an artifact of great power. Sailing into the Empyrean Ocean, the PCs must locate a small remote island and follow the landmarks to an old Ziggurat dedicated to an obscure Xulmec god. Inside the ziggurat lies the Eye of Tlalocha, but only the dedicated will survive to find it. Recover the artifact Sir Cosgrove desires and return to Arvale City alive.
In Arvale City you have been contracted to locate a remote island and explore a Xulmec ziggurat which contains an artifact of power. A Captain's journal from a doomed plague ship points the way.
Description:
Sir Armen Cosgrove, retired Knight of the Lance and nobleman of the Theocracy of the Lance, hires you again to locate and explore a here-to-for unknown and unexplored ruin. Sir Cosgrove has acquired information from a Captain's journal which identified the location of a lost Xulmec ziggurat said to hold an artifact of great power. Sailing into the Empyrean Ocean, the PCs must locate a small remote island and follow the landmarks to an old Ziggurat dedicated to an obscure Xulmec god. Inside the ziggurat lies the Eye of Tlalocha, but only the dedicated will survive to find it. Recover the artifact Sir Cosgrove desires and return to Arvale City alive.