Arriving in Alriksford, the heroes find the small village up in arms. The son of the female blacksmith was kidnapped by a band of orcs. Will they be able to help her?
Description:
Take some pre-generated Characters and experience the world of Aventuria in this expanded version of the Quick-Start Rules adventure. If you have already played the adventure or read through it, you will already know most of the story. We will NOT use the limited quick-start rules, but the full TDE rule-set and pre-gen characters from the core rules and some of the supplements.
Arriving in Alriksford, the heroes find the small village up in arms. The son of the female blacksmith was kidnapped by a band of orcs. Will they be able to help her?
Description:
Take some pre-generated Characters and experience the world of Aventuria in this expanded version of the Quick-Start Rules adventure. If you have already played the adventure or read through it, you will already know most of the story. We will NOT use the limited quick-start rules, but the full TDE rule-set and pre-gen characters from the core rules and some of the supplements.
Arriving in Alriksford, the heroes find the small village up in arms. The son of the female blacksmith was kidnapped by a band of orcs. Will they be able to help her?
Description:
Take some pre-generated Characters and experience the world of Aventuria in this expanded version of the Quick-Start Rules adventure. If you have already played the adventure or read through it, you will already know most of the story. We will NOT use the limited quick-start rules, but the full TDE rule-set and pre-gen characters from the core rules and some of the supplements.
Arriving in Alriksford, the heroes find the small village up in arms. The son of the female blacksmith was kidnapped by a band of orcs. Will they be able to help her?
Description:
Take some pre-generated Characters and experience the world of Aventuria in this expanded version of the Quick-Start Rules adventure. If you have already played the adventure or read through it, you will already know most of the story. We will NOT use the limited quick-start rules, but the full TDE rule-set and pre-gen characters from the core rules and some of the supplements.
The dead walk on Halloween. The Slayer does not slay. Too many false positives. Jenny, Joyce, and Tara make appearances at the Bronze.
Description:
Death in the Buffy game is often taken lightly. This time, not so much. Note that some maturity is requested of the players. Why do these 3 appear here and now?
You've thwarted their plots, but never gotten close to an actual vampire. Now, you've got a vampire's travel plans. You know where he's going & how he's getting there. You've finally got the edge.
Description:
You've thwarted their plots, but never gotten close to an actual vampire. Now, you've got a vampire's travel plans. You know where he’s going, and how he's getting there. You've finally got the edge
A missing MISTRAM unit used by the USAF to track aliens has been discovered for sale in Florida. Your team has been assembled to recover it.
Description:
Dale Champeneau believes aliens exist and are operating among us. He knows of the location of a missing MISTRAM unit that was allegedly used by the USAF to track alien spacecraft in the 1960s. Your team has been assembled in Florida to see if there is anything to Champeneau's claims and to recover the technology.