After the "Night of Waking," a pyramid, covered in black casing stones, appears west of the Great River. You need to make sure this holds no threat to the divine order of the God-King Azurehotep.
Description:
You have been hired to make sure this holds no threat to the divine order of the God-King Azurehotep. As you explore deep under this pyramid there is no telling what horrors you will unearth, what nightmares you will awaken, or what gods will be reborn.
Legends talk about the ancient cult of the Moon Goddess and the incredible treasures it had. It has been lost for ages, but with the convergence of the three moons, it has reappeared.
Description:
Tiny Dungeon 2nd Edition is a minimalistic fantasy RPG suited for fast and fun play for gamers of all levels of experience. This is a classic adventure of treasure hunters venturing in a legendary place of past ages and finding not only wealth, but peril.
Legends talk about the ancient cult of the Moon Goddess and the incredible treasures it had. It has been lost for ages, but with the convergence of the three moons, it has reappeared.
Description:
Tiny Dungeon 2nd Edition is a minimalistic fantasy RPG suited for fast and fun play for gamers of all levels of experience. This is a classic adventure of treasure hunters venturing in a legendary place of past ages and finding not only wealth, but peril.
In Arvale City you have been contracted to explore a lost tomb in the Mountains of the Fifth Prince and return with a precious artifact. Monsters, traps, and riddles await - standard fare.
Description:
Sir Armen Cosgrove, retired Knight of the Lance and nobleman of the Theocracy of the Lance, has hired you to locate and explore a here-to-for unknown tomb. After signing a contract, the PCs follow the directions of Sir Cosgrove, sailing from Arvale City to Freeport, then to a suitable location off the coast of the Achsfel Wastes. Using a crude map, the PCs must trek through the plains to the Mountain of the Fifth Prince and locate the landmarks which lead to the lost tomb. Explore the tomb, recover the item which Sir Cosgrove desires, and return to Arvale City alive.
In Arvale City you have been contracted to explore a lost tomb in the Mountains of the Fifth Prince and return with a precious artifact. Monsters, traps, and riddles await - standard fare.
Description:
Sir Armen Cosgrove, retired Knight of the Lance and nobleman of the Theocracy of the Lance, has hired you to locate and explore a here-to-for unknown tomb. After signing a contract, the PCs follow the directions of Sir Cosgrove, sailing from Arvale City to Freeport, then to a suitable location off the coast of the Achsfel Wastes. Using a crude map, the PCs must trek through the plains to the Mountain of the Fifth Prince and locate the landmarks which lead to the lost tomb. Explore the tomb, recover the item which Sir Cosgrove desires, and return to Arvale City alive.
A girl has fallen down a forgotten well. Upon inspection, the well appears to lead into a lost kaer. Strange voices have been heard coming from the well. Save the girl and investigate the kaer.
Somewhere in the Southwest lies a fortune of gold in the Lost Dutchman's mine. Will you and your comrades be the ones to find it, or will you be joining the hosts of the Lost and the Damned?
Somewhere in the Southwest lies a fortune of gold in the Lost Dutchman's mine. Will you and your comrades be the ones to find it, or will you be joining the hosts of the Lost and the Damned?
The quiet town of Denton, CA is as peaceful as it is beautiful. Tourists descend to the beach for surfing in the summer sun.
Description:
Locals venture out to Hal's Drive-In Theater to shoot the breeze and take in a flick and Sandy's Diner doles out dollar shakes by the truckload to keep everyone cool. Employment is high, with the Montro Laboratory up on the western cliffs keeping much of the town employed, and there hasn't been a card-carrying Communist in the town for at least three years. Nothing bad could ever happen in Denton. Until today.
Oceanic Playland children's refugee center, amusement park, and pediatric research facility brought to you by Oceanic Allied Research. Your team is investigating the claims of a whistle-blower.
Description:
Welcome to Oceanic Playland on the sunny shores of Water Island in the US Virgin Islands. Oceanic Allied Research and other people who care have converted the former Fort Segarra into an eco-friendly modern Children's Refugee Center. To provide the best medical and psychiatric care for these children in crisis, O.A.R. has established a state of the art medical hospital and pediatric research facility. To further promote healing and development of these battered orphans, a small amusement park was added to provide hours of entertainment and recreation in a stress-free child friendly environment. Your team is being inserted into the facility to investigate the unauthenticated claims of a whistle-blower that some of the children are missing and may be the victims of human trafficking elements based on the island.