The Edmund's Gang plans to knock over Kirkland Bank armored coach #14. They need to case the scene and prepare for the job before the coach leaves the next morning.
The Edmund's Gang plans to knock over Kirkland Bank armored coach #14. They need to case the scene and prepare for the job before the coach leaves the next morning.
The Edmund's Gang plans to knock over Kirkland Bank armored coach #14. They need to case the scene and prepare for the job before the coach leaves the next morning.
The Edmund's Gang plans to knock over Kirkland Bank armored coach #14. They need to case the scene and prepare for the job before the coach leaves the next morning.
The Edmund's Gang plans to knock over Kirkland Bank armored coach #14. They need to case the scene and prepare for the job before the coach leaves the next morning.
The Known Gnomes must use their size to save Lady Kaja Foss from a horrible fate. This module is a level 5 adventure that requires an entirely Gnomish player character party.
Forced to retreat and confused in the midst of battle, a squadron of soldiers find themselves in an occupied village with a dark secret.
Description:
In the heat of battle, deep in the confusing labyrinth of the enemy trenches, your squadron was forced to retreat. The rolling clouds of gas had shifted in the wind and you soon realized you were running the wrong direction. Someone spotted the village as the sound of gunshots and ricochets began ringing out behind you. Arriving at the edge of the village you don't see reinforcements but the enemy encampment, full of robed figures, is clearly visible in the village square ahead. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.
Forced to retreat and confused in the midst of battle, a squadron of soldiers find themselves in an occupied village with a dark secret.
Description:
In the heat of battle, deep in the confusing labyrinth of the enemy trenches, your squadron was forced to retreat. The rolling clouds of gas had shifted in the wind and you soon realized you were running the wrong direction. Someone spotted the village as the sound of gunshots and ricochets began ringing out behind you. Arriving at the edge of the village you don't see reinforcements but the enemy encampment, full of robed figures, is clearly visible in the village square ahead. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.