Decide the fate of a town as two cults face off in a territory war that seems to know no bounds. Will you help one side, or the other? Or is there a third solution?
Description:
Your party takes a shortcut through a dusty mountain pass. While there, they find that the town is in the middle of a great battle of two cults vying for its control. Both sides try to recruit the party to their side in an effort to try to tip the balance of the battle to their side. Which side will you choose to help? Which will bring the greatest reward? Why are these cults so interested in the little dusty town?
Imperious, the deposed ruler of Cimerora has fallen back to this outpost to plan his attack. Montague thinks you can help Imperious take back his realm. Do you still have what it takes to be a hero?
Description:
We miss it. We all do. Not a day goes by that I don't sit down at my computer and think how wonderful it would be to take another trip through Atlas City or better yet give Rommy the pounding he deserves. Here is your chance! Romulus lives again and your task is to defeat him and his minions. It won't be easy. He has a powerful army at his disposal, but if you can defeat his troops he awaits you. Do you still have what it takes to be a hero? The ITF has been converted to the HERO System 6th Edition rules. Archetypes with some of your favorite power sets will be provided. Do you remember how to tank? Just what IS the range on Dark Blast? How will your zombie minions stack up against front line troops? Just what IS Pain Domination? I've done all the work and answered all the questions; you just need to bring the fun. So, DO YOU still have what it takes to be a hero?
What foul deeds are happening at the Silver Stein Inn to cause patrons to disappear? Wait, there's a reward to solve this?
Description:
The Silver Stein Inn is easily the most popular destination for travelers within the city of Cantrahar. But for the past week, there have been rumors of some patrons heading up to their rooms for the night never to come back down; the room is empty in the morning, as if there was no patron there. The innkeeper has demanded that the city investigate why so many patrons are dashing off without full payment for services, but there are many who think there is something more foul going on. The Duke has offered a reward for information solving this mystery; perhaps an overnight stay would be worth the hassle.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organised crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organised crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth.
The being known as Vermin is a threat to people of all walks of life in New York. Its latest scheme centers on kidnapping people, and taking them deep into old subway tunnels and sewers, but why?
Description:
One of New York City's oldest superhero teams, The Irregulars are, however, not NYC's most prestigious. Throughout its history the team has been mostly composed of street level vigilantes, and not necessarily aligned with the authorities. Members are as diverse as New York itself is, but are united by the principle of protecting ordinary citizens from threats those in power either can't, or won't, tackle directly. The being known as Vermin is a threat to people of all walks of life in New York. Its latest scheme centers on kidnapping people, and taking them deep into old subway tunnels and sewers, but why?
You and your roguish companions seize an opportunity to steal from the shop of an abandoned jewel merchant. What treasures will you find? What dangers?
Description:
In the decadent city of Punjab, the shop of Ogo the Jeweler (and notorious fence), has lain quiet and apparently empty for days. You and your companions smell fortune for the taking. All that is required is a band of rogues audacious enough to cross Boss Ogo, skilled enough to survive his house of traps, and lucky enough to make it out alive.
You and your roguish companions seize an opportunity to steal from the shop of an abandoned jewel merchant. What treasures will you find? What dangers?
Description:
In the decadent city of Punjab, the shop of Ogo the Jeweler (and notorious fence), has lain quiet and apparently empty for days. You and your companions smell fortune for the taking. All that is required is a band of rogues audacious enough to cross Boss Ogo, skilled enough to survive his house of traps, and lucky enough to make it out alive.