Beneath the towering city of Spire, the nightmare realm of the Heart promises untold treasures, secret knowledge, and hard-won answers for those brave enough to seek them.
Description:
Heart is a game set in the same world as our previous game, Spire - in fact, it’s set underneath the city of Spire in the mad, shifting chasms and ruins known as the Heart. Groups of desperate people make journeys into the Heart, looking for something important: secrets, truth, absolution, or sanctuary. They band together for mutual protection and companionship on these expeditions, and move through dangerous, lawless lands in search of havens - places of shelter, however impermanent, that offer respite from the Heart.
You are one those of people - a delver. You will trek deep into the nightmare, twisting world of the Heart. It will form itself around you; you will scar patterns into the flesh of the place as it changes you. If you come back, you will not come back the same.
A group of incompetent bandits was the laughingstock of the Township of Pippin's Wedge. That is, until the fateful day when they marched out of the forest accompanied by a giant, animated statue.
The Ministry is ready to breach the walls of the Vermissian, Train Hell, releasing the Last Train into Amaranth. Your cell is tasked with seizing control of the iron beast before the blast.
After three days of festivities, the knights judged most courteous will have the honor of being named a Queen's Knight for the year. Can you impress Guenever?
Description:
It is wintertime in Camelot, and Queen Guenever is hosting a grand feast! After three days of festivities, the knights judged most courteous will have the honor of being named a Queen's Knight for the year. Can you impress Guenever and earn the honor for yourself? This scenario uses rules from the Book of Feasts, which will be taught if needed.
After three days of festivities, the knights judged most courteous will have the honor of being named a Queen's Knight for the year. Can you impress Guenever?
Description:
It is wintertime in Camelot, and Queen Guenever is hosting a grand feast! After three days of festivities, the knights judged most courteous will have the honor of being named a Queen's Knight for the year. Can you impress Guenever and earn the honor for yourself? This scenario uses rules from the Book of Feasts, which will be taught if needed.
An Adventurers League game for 1st-4th level characters. Strong emphasis on role playing. An exiled cultist and his kobold minions are spotted searching long-forgotten ruins.
Description:
An adventure for 1st-4th level characters. An exiled cultist and his kobold minions are spotted searching long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give to a fearsome dragon that dwells there. What he hopes to attain with his gift is unknown, but can't be good for the citizens of Phlan.
Answering a newly activated distress call by the long thought lost USS Leer, the crew of the USS Chalcot stumbles upon a mystery inside of the Vespae Nebula.
Someone is selling knock-off copies of the Swords of the Cross. It seems like a simple enough scam, right up until those bearing the swords start performing miracles, and tearing through monsters.
Someone is selling knock-off copies of the Swords of the Cross. It seems like a simple enough scam, right up until those bearing the swords start performing miracles, and tearing through monsters.
Someone is selling knock-off copies of the Swords of the Cross. It seems like a simple enough scam, right up until those bearing the swords start performing miracles, and tearing through monsters.