A zero level funnel. Embark on The Rite of Passage, in which a group of young ones are sent into the wilds to prove their worth to the tribe by finding and returning with Artifacts of the Ancients
Your award ceremony was breached. The Commandant and the Captain were abducted. The injured Proctor muttered "Delta Beach". Crawling with Sathar agents, your rescue mission will not be an easy one.
The skies are clear, the wind is fair, & the magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is bubbling & churning. Are those lights in the depths?
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever - but something's very wrong. The water below your ship is bubbling and churning. Are those lights in the depths? Level 2 characters provided, or bring your own.
The skies are clear, the wind is fair, & the magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is bubbling & churning. Are those lights in the depths?
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever - but something's very wrong. The water below your ship is bubbling and churning. Are those lights in the depths? Level 2 characters provided, or bring your own.
The skies are clear, the wind is fair, & the magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is bubbling & churning. Are those lights in the depths?
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever - but something's very wrong. The water below your ship is bubbling and churning. Are those lights in the depths? Level 2 characters provided, or bring your own.
The skies are clear, the wind is fair, & the magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is bubbling & churning. Are those lights in the depths?
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever - but something's very wrong. The water below your ship is bubbling and churning. Are those lights in the depths? Level 2 characters provided, or bring your own.
Girra, Quantum Blacks advanced drone research base has been decimated! Operatives killed! Research has been stolen! Who did this and why? Run by Quantum Black's Co-creator!
An army of monsters has left the Gry Bogs to lay siege to the human settlement of Drybank. The army seems to be searching for something. Find out what is really going on.
An artifact from the War of Shadows is to be auctioned off at midnight at the docks of Ravensford. As members of the Sovereign's Finest, you've been sent to retrieve it, or find out who bought it.
Description:
A rumor from a spy placed inside the criminal organization known as the Silence states that the signet ring of the Shadow Priest Jekarian will be among the items for auction at midnight in a warehouse near the docks of Ravensford. Presumed to be a powerful artifact of shadow magic, the ring must not fall into the wrong hands. As members of the Sovereign's Finest, you have been dispatched to intercept the item if possible, or to report on who bought the item if not.
Darkness threatens your convent this hallowmass season. You are nuns: the naive Novice, the crotchety Elder, the alarming Mystic, etc. How will the sisters rally to renounce Satan and all his works?
Description:
A game of darkness, sisterhood, and faith. Something sinister is threatening your convent this hallowmass season. How will you and your sisters rally to renounce Satan and all his works? How will your faith be tested from All Hallows' Eve to All Saints' Day to All Souls' Day? Playbooks based on archetypes of religious sisters. Will you be the naive Novice, the crotchety Elder, the alarming Mystic?