The plaza has been quiet as los federales close in on every side. You need money, or guns, or at least some product to sell. You need anything to get out alive. Can you dig your way out of this one?
A series of combat challenges using player-chosen and/or randomized rule modifiers. Experience an adventure where every battle is unique!
Description:
Test your mettle against a series of challenges that focus on chaotic, powerful variations to traditional combat. Your party will storm an underdark fortress, but something strange is at work here. Every encounter will be enhanced with different rules, challenging your party in unexpected ways. Spells will be stronger at times, and weaker at others. Enemies might hit harder, and healing could be diminished. What if an elder evil warped the denizens into eldritch abominations? Choose your own rule modifications, or let the dice decide. Either way, this is sure to be an interesting challenge you won’t soon forget. This adventure focuses on combat with rule variations that will be explained at the table.
Characters will begin play at level 6, but will gain a level every time they complete a long rest.
Journey through the demiplanes of Spring, Summer, Fall and Winter to save the world! A playful adventure that focuses on puzzles and skill challenges, with a few opportunities for combat.
Description:
With resources spread thin preparing for the coming apocalypse, a new crisis emerges in the lands surrounding Safe Haven: The seasons have been thrown out of sync — crops die in vicious winter storms, rivers run dry beneath preternatural summer heat. Whether or not these events are related to the oracle’s forecast of doom, they must be dealt with.
Your group will journey to the fey demiplanes of the Lords and Ladies of Seasons to earn their aid and set things right on the Material Plane. This adventure focuses on puzzles, skill challenges, and roleplaying, with some chances for combat.
Characters will begin play at level 5, but will gain a level every time they complete a long rest.
Follows a small-town motley as they investigate the disappearance of a recently-awakened changeling visiting their community of Point Avalon.
Description:
Under the cover of one of the busiest weekends of the summer, the lords and ladies of the coast traditionally meet in Point Avalon; a shore town that slumbers most of the year. Even without the bustle of the summer crowds, there's a quiet magic to the little town. Hosting a surprising number of changelings year-round, Point Avalon thrums in resonance with the Dreaming. This year, the lord of Cresthaven Manor sent word ahead that they will have one more in their number, a recently-awakened sidhe. The meeting goes well until the boy turns up missing. The group is tasked with locating the missing boy, safely retrieving him from the hands of his captors, and making their way back to the safety of their freehold - even if they have to take it back from their enemies.
Kid-friendly. Become Pokemon trainers starting their very own adventure, capturing and raising Pokemon.
Description:
Enter a world of Pokemon roleplaying with a kid-friendly game. Characters take on the role of Pokemon trainers starting their very own adventure, capturing and raising Pokemon as they venture from one location to another. Although the game is intended for a younger audience, players of all ages will find delight in the game and are welcome to attend.
Kid-friendly. Become Pokemon trainers starting their very own adventure, capturing and raising Pokemon.
Description:
Enter a world of Pokemon roleplaying with a kid-friendly game. Characters take on the role of Pokemon trainers starting their very own adventure, capturing and raising Pokemon as they venture from one location to another. Although the game is intended for a younger audience, players of all ages will find delight in the game and are welcome to attend.
1981: Delta Green survives as a splintered network of agents. In Gresham, Oregon, events are set in motion that require attention. What happens next is on your shoulders.
During the Horse Heresy, an elite team is sent to Mares to prevent the forces of Chaos from uncovering a dark secret that could doom the Imperium.
Description:
A Toon mashup of Warhammer 40K and My Little Pony: Friendship is Magic.
The Horse Heresy rages across the galaxy. Canterralot prepares for the coming siege. Invasion is imminent. A small team is sent to Mares to prevent the forces of Chaos from uncovering the dark secrets locked away deep beneath the labyrinth.
Entering a starlit portal which was not there the day before, you hope to find untold ancient treasures.
Description:
You stand before the monolithic rocks of the old stone mounds, under the dark light of a starry sky. The Empty Star is clear and bright above you. Three of the large stone blocks lean haphazardly together to form an upright rectangular portal about the size of a man. They seem to be placed directly beneath the star's path. As the Empty Star ascends to its brightest point, its light catches in the portal, and a shimmering stone-lined corridor is visible through the stones, but only from one side of the opening. Grasping your pitchfork with white knuckles, you step into the starlit portal which was not there before today, thoughts of jewels and scorching wheat fields foremost in your mind.
A client needs a group of Takers to rob a bank. It's abandoned, sealed, and unprotected. The crew has all the time in the world to do the job, and security forces are literally dead on their feet.
Description:
A client needs a group of Takers to rob a bank. It's abandoned, sealed, and unprotected; the crew has all the time in the world to do the job, and security forces are literally dead on their feet. The question is why? Hardly anything valued before the Crash is worth anything, certainly not risking death over the fence. If there's something in the vault worth taking, who else is looking to score? This adventure is published in Trabajo: A Red Markets Portfolio, premiering at Gen Con 2019.