You awake to alarms and your ship's systems are unresponsive. The ships navigation room is crippled! Will you be able to survive long enough to notify the fleet and save the colony?
Description:
The newly founded colony of Tunare has gone silent after transmitting a frightening distress call. The Algora System lies precariously along the borders of unknown space and too far for mundane transport to reach in time to respond. On Earth, the various Psi Orders rush to assemble a rescue team focused on identifying the cause of the distress signal and containing whatever threat that is encountered until the full support of the fleet arrives. You each receive your orders and are scrambled to one of the remaining Upea Wa Macho "portships" and are placed on ice before the jump to the Algora System, but awake to alarms in the darkness and your ship's systems unresponsive. Navigating the rooms and corridors of a crippled spacecraft, are you able to overcome the unknown dangers that surround you in time to notify the fleet and save the colony?
Players must cooperate in unique ways to escape a fiendish maze in a classic adventure from Gen Con 1980s
Description:
The phrase “one for all, and all for one” takes on new meaning in this one-of-a-kind dungeon, where players must cooperate in unique ways or fall victim, one and all, to a fiendish deathtrap. Experience a classic adventure from Gen Con 1980s, updated for Dungeons and Dragons fifth edition. Teamwork, investigation, puzzles, and combat emphasized. Level 5 characters provided.
Getting paid means guarding a shipment from multiple factions as it speeds across the Loss. There's bounty to be had at the end of the gauntlet, but only if the crew can survive the onslaught.
Description:
Never work hard when you can work smart, and never work at all when you can steal. Word has gotten out about a valuable shipment the Takers arranged. Numerous raiders, believers, and other crews are gunning to steal their score. Getting paid means guarding the shipment as it speeds across the Loss. There's bounty to be had at the end of the gauntlet, but only if the crew can survive the onslaught. This adventure is published in Elevation: A Red Markets Portfolio, premiering at Gen Con 2019.
The aliens of Sun-Lost came in waves, each trying to better understand Earth. Now you're stuck on Earth, worried about who knows your secrets. Can you keep track of the lies you've told the humans?
The aliens of Sun-Lost came in waves, each trying to better understand Earth. Now you're stuck on Earth, worried about who knows your secrets. Can you keep track of the lies you've told the humans?
The aliens of Sun-Lost came in waves, each trying to better understand Earth. Now you're stuck on Earth, worried about who knows your secrets. Can you keep track of the lies you've told the humans?
The aliens of Sun-Lost came in waves, each trying to better understand Earth. Now you're stuck on Earth, worried about who knows your secrets. Can you keep track of the lies you've told the humans?
The Ministry is ready to make a move against the Aelfir in their home district of Amaranth. The final stages of the plan begin with the theft of highly explosive Spireblack in the Works.
San Francisco, Democratic Convention, June 1920. The heir to the Crocker banking fortune seems to have been robbed and her houseboy is missing. What was in that wrapping paper on her table.
Description:
Play a wealthy family, mother, daughter, son and daughter's fiancé caught up in a dark world they had no idea even existed. This is a realistic RPG with currents of racism that existed in the '20's. If acting in such an RPG offends you, please think about not signing up. This not your usual Cthulhu game.