A group of inventory specialists have to get through a Party Time USA store within 2 days. Overtime, coffee, an annoying boss, and paranormal activity leads to a test of survival and sanity.
An ideal first time Ravenloft Adventure. Players Must unravel the mystery behind a string of murdersand disappearances in a village plagued by ambulant undead - and all is not as simple as it seems.
Description:
This is a 1st level adventure into the Demiplane of Dread, Ravenloft. Players will receive a set of 7 RPG dice and custom dice bag along with a certificate of survival (or Death).
8 cryptid hunters arrive in a locale that they thought undiscovered by others.
Description:
Eight cryptid hunters looking for different creatures find themselves arriving, at the same time, in a locale that they thought was unknown to the rest of the world. Is this a result of internet search engines rating algorithms or is something significant going on here? Just to let you know, it'll end badly.
A vampire threatens a delicate truce by turning a werewolf's mortal lover. Grudges once held in check, secrets once kept, all threatened. Will you come out ahead or be a casualty of the conflict?
A vampire threatens a delicate truce by turning a werewolf's mortal lover. Grudges once held in check, secrets once kept, all threatened. Will you come out ahead or be a casualty of the conflict?
A vampire threatens a delicate truce by turning a werewolf's mortal lover. Grudges once held in check, secrets once kept, all threatened. Will you come out ahead or be a casualty of the conflict?
A vampire threatens a delicate truce by turning a werewolf's mortal lover. Grudges once held in check, secrets once kept, all threatened. Will you come out ahead or be a casualty of the conflict?
A 12th-level delve into one of the Arcforge setting's most nightmarish locales. The dangers and opportunities which await you beneath the draconic burial ground of Sargt are in no short supply.
Description:
The mountain of Sargt has long been a burial ground for the dragons of Utala, with wyrms of every color and clan treating the locale as a place of history and reverence. What few know of, however, are the dark secrets which lie beneath, a legacy of violence and misery left behind by the Dragon Goddess Nerusa which countless soldiers have given their lives to protect. Whether the PCs seek to uncover the past, to right ancient wrongs, or simply to plunder the ancient relics within, the dangers and opportunities which await them beneath Sargt are in no short supply.
In Prohibition-era Chicago, a visit to a speakeasy leads a group of entertainment-seekers to the city's darkest corners & strangest inhabitants. Pre-Gens provided.
Description:
Speakeasies in Prohibition-era Chicago were not the safest places to frequent, but the best boasted high-quality drinks and even higher-quality entertainment. The Wilde Reputation was not one of those. This dingy joint offered the worst rotgut on the South Side and entertainment that could, on the wrong day, prove more dangerous than all the city’s mob bosses combined. For a handful of patrons gathered at the Reputation in January 1929, it’s the wrong day.
Based on the Corpse short story cycle by James Lowder, who is also your GM.
No experience with Call of Cthulhu needed. Part of Chaosium’s“Play with the Creator!” block of events. (Call of Cthulhu 7th Edition. 4–6 Players. Pre-gens provided. 4 hr duration.)
Players are encouraged to also sign up for Round Two: The Wilde Reputation, on Saturday evening.
Betrayal and dark sorcery erupt as you, members of the Sovereign's Finest, escort the Lady d'Lan to her wedding in a far away land.
Description:
As members of the Sovereign's Finest, you have been sent on a mission to escort Norine d'Lan, the daughter of a wealthy house in Aldis, to meet and wed Rone, the prince of a clan in far off Rezea. But as the wedding night approaches, betrayal and dark sorcery threaten to terminally disrupt the event.