While exploring the edges of known space, the starship Abeona picks up a distress signal; leading them to a world lost since the Aberrant War.
Description:
Captain Annabelle Wilson gathers a small team for reconnaissance. Their mission: find the distress signal, find out what happened, and bring back any pre-war records they can. Once on the surface the team will be confronted by hostile wild life, shattered roads, ivy drenched skyscrapers, and the horrifying remnants of humanity.
In a town on the border of two powerful rival nations, something is not right with the mayor. Can you unravel the mystery of Puente Oeste?
Description:
In 1664 the Empire of Montaigne invaded the Kingdom of Castille. The Armies of Montaigne were repelled, but the land was left ravaged and the people left bitter. Now, 4 years later, an uneasy truce exists between the two nations. In this episode, our brave heroes find themselves in the border town of Puente Oeste, where the mayor is behaving strangely. What secrets lie buried in Puente Oeste? What dangers await our heroes? Find out in this exciting episode of 7TH SEA.
Have you ever wanted to play a barbarian wizard with a couple levels of rouge? Play as a randomly generated level 20 characters, with 3 or 4 classes. Then do your best to survive a mansion of madness.
Description:
Players play as level 20 characters that have randomly generated classes, stats, and abilities. Each character will be built with 3 or 4 classes that will probably make no strategic sense. Then using these nonsensical characters, the players will attempt to survive a dungeon full or puzzles, traps, and monsters. This is a fun and non-serious game.
Players should have a basic understanding of all the classes in 5th edition. Rules will be provided with each characters.
For centuries, a mysterious force has guided Theah's destiny and this force has decided a you have seen too much. Can your Heroes survive the invisible menace known as "Novus Ordo Mundi?"
Description:
For centuries, a mysterious force has guided Theah’s destiny and this force has decided a small band of heroes has seen too much. They are no longer playthings but pests, and that means their time has run out. Can your Heroes survive the invisible menace known as “Novus Ordo Mundi?” Can they do more than survive? Can they put an end to this invisible threat once and for all? It is time to find out.
For centuries, a mysterious force has guided Theah's destiny and this force has decided a you have seen too much. Can your Heroes survive the invisible menace known as "Novus Ordo Mundi?"
Description:
For centuries, a mysterious force has guided Theah’s destiny and this force has decided a small band of heroes has seen too much. They are no longer playthings but pests, and that means their time has run out. Can your Heroes survive the invisible menace known as “Novus Ordo Mundi?” Can they do more than survive? Can they put an end to this invisible threat once and for all? It is time to find out. Bring your own adventurers! Part of our “Play with the Creator!” block of events. GM John Wick.
For centuries, a mysterious force has guided Theah's destiny and this force has decided a you have seen too much. Can your Heroes survive the invisible menace known as "Novus Ordo Mundi?"
Description:
For centuries, a mysterious force has guided Theah’s destiny and this force has decided a small band of heroes has seen too much. They are no longer playthings but pests, and that means their time has run out. Can your Heroes survive the invisible menace known as “Novus Ordo Mundi?” Can they do more than survive? Can they put an end to this invisible threat once and for all? It is time to find out.
An urban fantasy game. In Mexico, it doesn't matter who you are, but who you want to become. You have access to magic, but power always have a cost, that you must be willing to pay up.
Description:
A game about self-worth and improving yourself in a journey of self discovery . The journey you travel to get there. It's about turning what everyone defines as your weaknesses, and making them your strengths in your journey. It's about embracing your differences and uniqueness, flaws and virtues, in the world. Each character is defined by beliefs that shape its character and objectives, character can have access to magic, artifacts and other venues of accomplishing their objectives but power always have a cost, that you must be willing to pay up. It uses Mexico City as a background, since it is one of the biggest cities of the western hemisphere that manages to combine the magic of the prehispanic world, the style of the european conquista, and its own blend of modern and tradition that makes it a surreal city unlike anything in the world.
An urban fantasy game. In Mexico, it doesn't matter who you are, but who you want to become. You have access to magic, but power always have a cost, that you must be willing to pay up.
Description:
A game about self-worth and improving yourself in a journey of self discovery . The journey you travel to get there. It's about turning what everyone defines as your weaknesses, and making them your strengths in your journey. It's about embracing your differences and uniqueness, flaws and virtues, in the world. Each character is defined by beliefs that shape its character and objectives, character can have access to magic, artifacts and other venues of accomplishing their objectives but power always have a cost, that you must be willing to pay up. It uses Mexico City as a background, since it is one of the biggest cities of the western hemisphere that manages to combine the magic of the prehispanic world, the style of the european conquista, and its own blend of modern and tradition that makes it a surreal city unlike anything in the world.
An urban fantasy game. In Mexico, it doesn't matter who you are, but who you want to become. You have access to magic, but power always have a cost, that you must be willing to pay up.
Description:
A game about self-worth and improving yourself in a journey of self discovery . The journey you travel to get there. It's about turning what everyone defines as your weaknesses, and making them your strengths in your journey. It's about embracing your differences and uniqueness, flaws and virtues, in the world. Each character is defined by beliefs that shape its character and objectives, character can have access to magic, artifacts and other venues of accomplishing their objectives but power always have a cost, that you must be willing to pay up. It uses Mexico City as a background, since it is one of the biggest cities of the western hemisphere that manages to combine the magic of the prehispanic world, the style of the european conquista, and its own blend of modern and tradition that makes it a surreal city unlike anything in the world.