A rogue Esoterrorist has developed a hallucinogenic drug that opens the minds of its users to the horrors of the Outer Dark. It cost him his soul. Do the Ordo agents help him get it back?
Against the Giants - Glacial Rift of the Frost Giant Jarl & Hall of the Fire Giant King
Summary:
You've defeated the hill giants but discovered there is more going on than expected! Can you continue your task and defeat the Frost Giant Jarl? Another classic Gygax adventure!
Description:
You have defeated the steading of the hill giants, but your task is not yet complete. You have discovered that a band of frost giants were in league with the hill giants. The countryside will not be safe (and your mission incomplete) until the frost giants are defeated. You discovered that there was some force guiding the raids, but only got clues in the Steading. You must continue to investigate because the people of the realm will only be safe when the force directing the giants is stopped. Can you see your mission to the end and be the hero you know you are? This classic adventure/setting has been converted to Hero System (6th Edition). Great ways to relive some memories, experience the joy of the Hero System, and smash some giants while doing so! This adventure is designed for all levels of Hero System knowledge, from novice to expert.
Against the Giants - Steading of the Hill Giant Chief
Summary:
You have been hired to put a stop to bands of marauding giants laying waste to the countryside. Why are these giants banding together? Are these more than just raids? A classic Gygax adventure!
Description:
Bands of marauding giants have been terrorising and pillaging the country side. The Golden Griffin Company has been hired to put a stop to the raids and determine why different races of giants, who normally don't get along, are suddenly working together. Is there more going on here than just raids? Is there a larger power directing their efforts? Other bands have failed, never to return, is the Golden Griffin Company up to the task? This classic adventure/setting has been converted to Hero System (6th Edition). This will be a great way to relive some memories, experience the joy of the Hero System, and smash some giants while doing so! This adventure is designed for all levels of Hero System knowledge, from novice to expert.
A half-giant and his bandit minions have been terrorizing the countryside. You must help end this menace!
Description:
The populace of Tarrytown and the surrounding countryside have been savaged as of late by a half-giant and his bandit entourage who have taken up residence in a ruined fort nearby. The bravest of the locals have gathered together in order to put an end to this threat. Each player will control a number of 0-level townsfolk who set out to defeat the half-giant and his minions.
The adventurers travel to the village of Fedrayia and discover that something or someone is kidnapping the villagers' chlidren during the middle of the night when the mists roll in from the forest.
Description:
Age of Ancients is 2Kings Games' line of books for more mature audiences (ages 13+) and is set in the Norse-like campaign world of Aeralon. The adventurers travel to the village of Fedrayia and discover that something or someone is kidnapping the villagers' chlidren during the middle of the night when the mists roll in from the forest. The PCs are tasked to investigate the cause and safely return the missing children to their parents.
The heroes travel to the majestic icy village of Frostmoor. When they finally make their way there, the village elders tell them of their troubles and ask them to help all that is ailing them.
Description:
Age of Ancients is 2Kings Games' line of books for more mature audiences (ages 13+) and is set in the Norse-like campaign world of Aeralon. The year's crops are blighted, and a strange disease runs rampant among the livestock. The Blue Orchid Coven that once served Frostmoor has been destroyed, its practitioners and its high priestess missing. Ice trolls lurk among the boulder strewn shores of the Icy Branch River, orcs brazenly travel the roads during the day, and mutants prowl through village streets in the shadows of nightfall. Strong, experienced hunstmen were sent to request aid from The Way of Stone and Ice Monastery, but they did not return. Frostmoor is beset on all sides. A mysterious woman called the White Queen sent word to Frostmoor's elders. She alone could help them. She alone could restore peace and bounty to the village - for a price: their children.
The Dwarven heir is missing, the Elvish envoys have been recalled, and rumors of war between the Orcs have reached the Knights. The Age of Peace is at an end, but what comes next?
Description:
The heir to the Dwarven Kingdom has gone missing, the Elvish envoys have been recalled by the Dragon Priest and rumors of war between the Orc tribes have reached the Knight's Council. The Age of Peace is at an end but will it fall into chaos or will our heroes bring about a new age of prosperity in the wake of disaster? Characters provided.
The Dwarven heir is missing, the Elvish envoys have been recalled, and rumors of war between the Orcs have reached the Knights. The Age of Peace is at an end, but what comes next?
Description:
The heir to the Dwarven Kingdom has gone missing, the Elvish envoys have been recalled by the Dragon Priest and rumors of war between the Orc tribes have reached the Knight's Council. The Age of Peace is at an end but will it fall into chaos or will our heroes bring about a new age of prosperity in the wake of disaster? Characters provided.
1947 - Peggy Carter and Jarvis must again save the world with the help of other agents of the LA Office of Strategic Scientific Reserve starting with a murder as usual. Problem solving stressed.
1948 - Peggy Carter and Jarvis must again save the world with the help of other agents of the LA Office of Strategic Scientific Reserve starting with a murder as usual. Problem solving stressed.