Juntu's galleon of magic hoarfrost has not been seen since the end of the Age of Wonders. Now it is returned, laden with treasure, infested with monsters, and on a collision course with civilization.
Juntu's galleon of magic hoarfrost has not been seen since the end of the Age of Wonders. Now it is returned, laden with treasure, infested with monsters, and on a collision course with civilization.
The Fated have found themselves in the unenviable position of trekking across the Badlands on foot, where any number of dangers have been known to stalk.
Description:
This Adventure has pre-generated characters so you can jump right into the action. Printed adventure provided for all participating players.
The Fated have found themselves in the unenviable position of trekking across the Badlands on foot, where any number of dangers have been known to stalk.
Description:
This Adventure has pre-generated characters so you can jump right into the action. Printed adventure provided for all participating players.
The Fated have found themselves in the unenviable position of trekking across the Badlands on foot, where any number of dangers have been known to stalk.
Description:
This Adventure has pre-generated characters so you can jump right into the action. Printed adventure provided for all participating players.
K.E.S.T.U.S. returns to the arenas of Umerica with a new heavyweight division. Pilot your wrecker, mech, bulldozer or land mover in a heavy metal throwdown of televised violence.
Description:
Umerica's premier reality slaughtergames is back for a new season with a new division. Ultra heavyweight monstrositites will do battle in the blood-soaked battledome of the Killing Engines. Using the vehicle combat rules from the Umerican Survival Guide, contestants will test their skill and luck in a number of scored skirmish-based scenarios.
Afghanistan, Graveyard of Empires. To this day there are remote valleys that have never known a road. Places with no name and no purpose. And there are older residents, much, much older residents.
Description:
The longest war in American history wears on, with no end in sight. Afghanistan, The Graveyard of Empires. Great Britain and The Soviet Union abandoned their occupations. Before them: Alexander the Great, the Mauryans, the Kabul Shahi, the Arabs, the Mongols, the Timurids; names that shaped the history books were all driven in defeat from this mountainous plateau. The history of Afghanistan traces back through the centuries to the Crusades, to the prophets Muhammad and Jesus, to the Great Enlightened Indian civilizations, to the misty dawn of Buddhism. To this day there are remote valleys that have never known a road. Places with no name and no purpose. And there are older residents, much, much older residents.
A vampiric countess has taken to harvesting whole populaces in order to sate her bloody thirst.
Description:
Hearing rumors of whole villages going missing you have followed each lead, bringing you ultimately to Vanguinee Keep. Your worst fears made manifest, you have been sealed within, the Countess announcing that you have entered into her deadly game. She dares you to rescue the innocents she holds below, or even attempt to escape merely for her pleasure in watching you fall to her deadly traps and heinous minions.
Scotland Yard has asked the Kerberos Club to investigate A rise in violent murders in the Vauxhall district. Why do none of the murderers remember that they committed any crimes at all?