A powerful Titanspawn invites you and yours to a diplomatic parley in New York City. When you arrive, it is clear that something larger is a stake as well.
Description:
When they arrive, they discover the Titanspawn are working in tandem with a few powerful Gods. The young Scions are tasked with retrieving a powerful object from a Scion based in New England. Not undertaking this mission may have grave consequences for the long-term safety of the region. However, it is clear that something larger is a stake as well. Will it be possible to ferret out the truth, or will chaos reign supreme?
With the execution of the serial killer Kevin Brown, the city of Colorado Springs is finally calming down after a frantic manhunt and media frenzy. This relief is short lived.
Description:
The ghost of Kevin Brown seeks the local krewe to help him. Kevin has been falsely convicted and the real killer still roams the streets of Colorado Springs. Kevin asks the krewe to clear his name, validate his family's belief that Kevin was innocent, and discover who the real murder is. Time is short as a Reaper seeks Kevin to drag him down into the underworld and prevent him from moving on. Can the krewe solve a murder and keep a Reaper at bay?
You are moving thousands of resettlers to an abandoned city, but there are thousands of miles of rough terrain before you get there. Its time those people learn to protect themselves.
On the run, you and your comrades decide to lay low in a Canadian logging camp until the heat dies down. Cutting down trees in a post-apocalyptic magical forest, what could go wrong?
Description:
You and your comrades find yourself on the edge of this civilization in the forests of Canada. On the run, you decide to go to ground in a logging camp where the foreman and laborers ask no questions. The food is decent, the beds are warm, and the work is honest. Seems too good to be true.
You are the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You'll have to race across the planes to find out.
Description:
You stand before the Sha’sal Khou elders as the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You’ll have to race across the planes to find out. An eight hour Adventurer's League event utilizing exclusive 9th level pregenerated characters.
You are the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You'll have to race across the planes to find out.
Description:
You stand before the Sha’sal Khou elders as the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You’ll have to race across the planes to find out. An eight hour Adventurer's League event utilizing exclusive 9th level pregenerated characters.
You are the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You'll have to race across the planes to find out.
Description:
You stand before the Sha’sal Khou elders as the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You’ll have to race across the planes to find out. An eight hour Adventurer's League event utilizing exclusive 9th level pregenerated characters.
Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return?
Description:
Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return? A four hour Adventurer's League adventure for 1st - 4th level characters. Exclusive 3rd level pregenerated characters supplied for this adventure, or use your own character.