Years ago they were the most sought after adventurers in Brython. Now they're retired legends. Can they overcome their individual quirks to fulfill a quest? Roleplaying, combat, puzzles, and swag!
Description:
Avery Lightmane and the Breakneck Daredevils were once the most sought after team of adventurers to roam Brython. But that was years ago, and they are now retired legends. But after one of the members calls in the blood oath to achieve a quest they must all band together one more time. Can the team overcome their individual aging quirks? (Loosely inspired by Kings of the Wyld. Knowledge of the book is not at all required.)
Ghost-finders are in the town of Greenfield, where a veil of normalcy hides a despicable darkness. In truth, it is the capitol of unexplained phenomenon in the Midwest.
Description:
Are you afraid of the Paranormal? Dr. Veter Penkman, ESQ is not! He and his group of Ghost-finders, little more than traveling television psychics, go around the country finding haunted places. This time, they find themselves in the town of Greenfield, Iowa, which is, on the surface, a lovely town. But under the veil of normalcy is a despicable place of darkness and death exist. In truth, it is the capitol of unexplained phenomenon in the Midwest. What will the Ghost-finders find here? And will they be able to walk away with their lives or at least their souls?
Ghost-finders are in the town of Greenfield, where a veil of normalcy hides a despicable darkness. In truth, it is the capitol of unexplained phenomenon in the Midwest.
Description:
Are you afraid of the Paranormal? Dr. Veter Penkman, ESQ is not! He and his group of Ghost-finders, little more than traveling television psychics, go around the country finding haunted places. This time, they find themselves in the town of Greenfield, Iowa, which is, on the surface, a lovely town. But under the veil of normalcy is a despicable place of darkness and death exist. In truth, it is the capitol of unexplained phenomenon in the Midwest. What will the Ghost-finders find here? And will they be able to walk away with their lives or at least their souls?
Two teams of super-heroes! Two universes! Working together and apart, the heroes will need to close the rift that is tearing their universes apart!
Description:
Two GM’s, each running a table with a team of pre-generated, recognizable, super-heroic archetypes: a sword-swinging hero from myth, an alien protector, a highly skilled archer, a technological marvel and so on. Events can occur to make players swap tables, and thus swap universes to solve the big trans-dimensional problem!
Give Me a Tall Ship and a Star to Steer Her by and Plunder All I See!
Summary:
The year is 1680 and the Crown has given you a letter of Marque for use against Her enemies. The Caribbean beckons with promised treasures. The only thing you leave behind is the hangman's noose.
Atop the highest spire of Mount Tyche, your patron's temple is under attack. A demonic miasma rolls down the frost-blasted peaks leaving foul magics in its wake.
Description:
A demonic miasma rolls down the frost-blasted peaks leaving a vile stench and foul magics in its wake. Winged black creatures roost along the crumbling solitary road to the temple. The bloodthirsty shrieks of snow apes and the moans of the tortured dead echo from the jagged rocks above. Your patron has saved your skin more times than you can count. Now it is your turn!
Atop the highest spire of Mount Tyche, your patron's temple is under attack. A demonic miasma rolls down the frost-blasted peaks leaving foul magics in its wake.
Description:
A demonic miasma rolls down the frost-blasted peaks leaving a vile stench and foul magics in its wake. Winged black creatures roost along the crumbling solitary road to the temple. The bloodthirsty shrieks of snow apes and the moans of the tortured dead echo from the jagged rocks above. Your patron has saved your skin more times than you can count. Now it is your turn!
Not superheroes but people with the skills and dedication to bring super-villains to justice if accepting a little help from the Bat family every now and then. Note that survival is not guaranteed.