Felix Poole has claimed salvage on a facility in the southern dunes but needs someone to secure and recover the goods. There's a share of the profits for the team of drifters who take up the task.
Description:
Manifest is a tabletop roleplaying game deeply entrenched in the Sci-Fi Western genre. Players take on the role of drifters, highly skilled travelers who use their skills to help those in need or to seek out their own fortunes. As drifters, they'll take part in shootouts, investigations, heists, mysteries, and so much more. There's something for everyone on Manifest, especially if you're bold enough to venture forth and take it.
Your drifter will travel across the planet, from town to town, seeing if they can not only survive the problems they face, but thrive amidst the threats of the natural elements, bandit companies, malicious illuminated outcasts, zealous cults, factory-town militia, and whatever other unknown adversaries and obstacles may stand in their way.
For more information go to www.manifesttherpg.com
Join the vesk crew of the VHS Jioh's Spine & climb into a orbital dropsled headed planetside for a mission to boost your personal honor & fight for the glory of the Veskarium!
Join the vesk crew of the VHS Jioh's Spine and climb into a orbital dropsled headed planetside for a mission to boost your personal honor and fight for the glory of the Veskarium!
Description:
No prior rules knowledge required. Pregenerated characters will be provided. Grab a seat and roll some dice!
Join the vesk crew of the VHS Jioh's Spine and climb into a orbital dropsled headed planetside for a mission to boost your personal honor and fight for the glory of the Veskarium!
Description:
No prior rules knowledge required. Pregenerated characters will be provided. Grab a seat and roll some dice!
Join the vesk crew of the VHS Jioh's Spine and climb into a orbital dropsled headed planetside for a mission to boost your personal honor and fight for the glory of the Veskarium!
Description:
No prior rules knowledge required. Pregenerated characters will be provided. Grab a seat and roll some dice!
Finally, a job worthy of your talents. A 'special request' from the higher ups to join a special team. First, a briefing in a part of Alpha Complex you've never heard of. Why is everyone clapping?
Description:
I ran this game 5 years ago and thought it was good enough to bring back. It will be done kind of rules light with role playing encourage. Happiness is mandatory.
Because you pay for a 4 hour event and there is a glitch in the system, you get unlimited lives. All praise the Computer.
Finally, a job worthy of your talents. A 'special request' from the higher ups to join a special team. First, a briefing in a part of Alpha Complex you've never heard of. Why is everyone clapping?
Description:
I ran this game 5 years ago and thought it was good enough to bring back. It will be done kind of rules light with role playing encourage. Happiness is mandatory.
Because you pay for a 4 hour event and there is a glitch in the system, you get unlimited lives. All praise the Computer.
Finally, a job worthy of your talents. A 'special request' from the higher ups to join a special team. First, a briefing in a part of Alpha Complex you've never heard of. Why is everyone clapping?
Description:
I ran this game 5 years ago and thought it was good enough to bring back. It will be done kind of rules light with role playing encourage. Happiness is mandatory.
Because you pay for a 4 hour event and there is a glitch in the system, you get unlimited lives. All praise the Computer.
Orphans from the Crash have been left to suffer under religious indoctrination. To open an alternative school in the enclave, its curriculum must be wrenched from the corpse of a dead city.
Description:
Witnessing the end times stoked the religious fervor of many in the Loss, and the fanatical minority has seized control of the enclave's education system. Orphans from the Crash have been left to run wild or suffer under religious indoctrination. One noble woman wants to open an alternative school in the enclave, but its curriculum must be wrenched from the corpse of a dead city. The contract pays well enough, but the lessons in the Loss carry a deadly price. This adventure was originally published in Le Corbusier: A Red Markets Portfolio.