This is a 0-level funnel adventure. The setting is inspired by Edgar Rice Burroughs' Barsoom (John Carter of Mars) novels.
Description:
Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surround-ed by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with baited breath. Their sole hope for escape lies not in pitched combat against endless hordes but by braving the unknown and pressing into the darkness beneath the Purple Planet.
This is a 0-level funnel adventure. The setting is inspired by Edgar Rice Burroughs' Barsoom (John Carter of Mars) novels.
Description:
Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surround-ed by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with baited breath. Their sole hope for escape lies not in pitched combat against endless hordes but by braving the unknown and pressing into the darkness beneath the Purple Planet.
This is a 0-level funnel adventure. The setting is inspired by Edgar Rice Burroughs' Barsoom (John Carter of Mars) novels.
Description:
Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surround-ed by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with baited breath. Their sole hope for escape lies not in pitched combat against endless hordes but by braving the unknown and pressing into the darkness beneath the Purple Planet.
You and your friends have been imprisoned by the Circle of Magi for years, so you seize an opportunity to merge with spirits equally disdainful of the Chantry. Together, you feel unstoppable.
Description:
Of all your friends, Caladril was the the most powerful, so you weren't surprised at all when they finally escaped. Rumor spread among the Templars that they'd joined Anders' mage rebellion, and you began to hope that one day, they would return to free you and the others. Finally, they appeared to each of you in the Fade and brought six spirits: Honesty, Freedom, Courage, Determination, Generosity, and Synergy. The ramifications were clear: by merging, you could free more mages than just yourselves.
Everyone gets custom fandom swag: dice set, quill pen, badge ribbon, giant dice bag, and more!
By the power of hopes and dreams, everyone we left in the Fade merges into the same reality. Will the army of Hawkes, Alistairs, Strouds, & Loghains defeat the Nightmare & finally escape?
Description:
"The world fears the inevitable plummet into the abyss. Watch for that moment... and when it comes, do not hesitate to leap." This is it! Pick a character and join the mayhem. Will Alistair be reunited with the love of his life? (cheese) Will Hawke become a dragon? Will Stroud do something remotely memorable? Will anyone even play Loghain? (Fandom swag included! Custom dice set, badge ribbon, and more.)
After a failed negotiation to solidify his hold over the Orc tribes, the God-King is inconsolable. Can the PCs avoid unleashing of the Orc hordes across the Middenrealm? English version.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
In a time before cell phones and the Internet, a resident from a small midwestern town might believe their life was isolated from the larger problems of the world. In 1968, six residents of one small town will discover otherwise. A game about relationships in the midst of supernatural crisis inspired by Stranger Things and its cousins. Focus on story not mechanics. Thanksgiving-a time for turkey and stuffing with cranberry sauce, football, and reviving old family arguments. Six normal individuals' lives were changed just months before by a freak psychic phenomenon that empathically bound them together. Something is coming, something related to their connection, and they may not have much time. This is not a game of superheroes, but of ordinary people whose individual lives have been changed, but not ended, by the psychic event that brought them together.
This is a story about a man named John. John is not a typical fellow, as he has many voices in his head telling him what to do. As players, you will play as the voices in his head.
Description:
You will play as the voices in John's head, with your own goals you want him to accomplish. You and the other players will vie for control over John in order to accomplish your individual obsessions. These games are tough to predict in length, so if it finishes early enough, I will run a second session.
The world sucks, but it makes sense. You know the rules, your compounds are secure enough, and you have enough supplies to last a year. Until someone let them in. What crazy f*cker would do that?
The world sucks, but it makes sense. You know the rules, your compounds are secure enough, and you have enough supplies to last a year. Until someone let them in. What crazy f*cker would do that?