Sightings of a strange old ship stalking the waters of Barataria has the Conclave of New Orleans concerned. With the Wardens off to war with the Red Court, looks like this job is up to you!
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused; or that it will end well.
Drive in Dread: Double Feature - First Feature: Zombies
Summary:
A zombie-themed Dread game while classic zombie film "Night of the Living Dead" plays in the background.
Description:
Dread is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile-someone who will find themselves making decisions we hope never to face in real life. This is the horror role playing game that uses Jenga instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls.
Drive in Dread: Double Feature - Second Feature: Ghost
Summary:
A ghost-themed Dread game while classic ghost film "House on Haunted Hill" plays in the background.
Description:
Dread is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile-someone who will find themselves making decisions we hope never to face in real life. This is the horror role playing game that uses Jenga instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls.
2 teams enter the same dungeon at the same time under 2 GMs. Only one team will survive & be proclaimed winners! Magical Items, traps & tricks abound!
Description:
The ORIGINAL that has been run at Gen Con for most of the last 30 years! You have six hours to find the gong, take the wand and summon the other team for battle or track down your opponents and ambush them.