In 1981, a prisoner exchange for a captured Edom officer leads the Agents into a race against time to stop the bombing of Radio Free Europe in Munich.
Description:
February, 1981. The political landscape in Europe is tense, but manageable. Terrorism is a legitimate tactic of rebellion, and political radicals exist at all levels of society.
Including, it would seem, the underworld of the supernatural. Behind the veil of polite society and well-organized political movement, members of Edom, the organization normally tasked with tracking down Dracula, sometimes have to deal with other supernatural beings in the interest of protecting the free world.
In 1981, a prisoner exchange for a captured Edom officer leads the Agents into a race against time to stop the bombing of Radio Free Europe in Munich.
Description:
February, 1981. The political landscape in Europe is tense, but manageable. Terrorism is a legitimate tactic of rebellion, and political radicals exist at all levels of society.
Including, it would seem, the underworld of the supernatural. Behind the veil of polite society and well-organized political movement, members of Edom, the organization normally tasked with tracking down Dracula, sometimes have to deal with other supernatural beings in the interest of protecting the free world.
You find yourself & fellow travelers at a lonely roadside inn as the day comes to a close. An unexpected death surprises everyone, but it sets into motion events that will have you dead by dawn!
As Ordo Veritatis agents, defending rational reality from the crazed Esoterrorists & the horrors of the Outer Dark, your case officer Mr. Verity always knows what to do. But this case is different.
Description:
You are agents of the Ordo Veritatis, responsible for defending rational reality from the sabotage of the crazed Esoterrorists and their horrific supernatural allies in the Outer Dark.Your contact with the Ordo is through Mr. Verity. He calls you when you're required, tells you what must be done.
He's never steered you wrong. Even when he's sent you into the very maw of hell, even when you've had to sacrifice sanity and hope, you've always been able to trust Mr. Verity.
A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Verity waits for you once more.
As Ordo Veritatis agents, defending rational reality from the crazed Esoterrorists & the horrors of the Outer Dark, your case officer Mr. Verity always knows what to do. But this case is different.
Description:
You are agents of the Ordo. You defend rational reality from the sabotage of the crazed Esoterrorists and their supernatural allies in the Outer Dark. Your contact with the Ordo is through Mr. Verity. He calls you when you're required, tells you what must be done. He's never steered you wrong. Even when he's sent you into the very maw of hell, even when you've had to sacrifice sanity and hope, you've always been able to trust Mr. Verity. A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Verity waits for you once more.
As Ordo Veritatis agents, defending rational reality from the crazed Esoterrorists & the horrors of the Outer Dark, your case officer Mr. Verity always knows what to do. But this case is different.
Description:
You are agents of the Ordo Veritatis, responsible for defending rational reality from the sabotage of the crazed Esoterrorists and their horrific supernatural allies in the Outer Dark.Your contact with the Ordo is through Mr. Verity. He calls you when you're required, tells you what must be done.
He's never steered you wrong. Even when he's sent you into the very maw of hell, even when you've had to sacrifice sanity and hope, you've always been able to trust Mr. Verity.
A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Verity waits for you once more.
The Bound have died, but made deals with strange, alien spirits called Geists to return to life. This does not come without a price; they must share their body, mind, & desires with the Geist.
They say the only certainties in life are death & taxes. Turns out that taxes are certain after death, as well. You know this only too well; 1 of your many duties.
Description:
They say the only certainties in life are death and taxes.
Turns out that taxes are certain after death, as well. You know this only too well; one of your many duties to your Deathlord is collecting taxes from reluctant and ancient ghosts.
But now the undead of Stygia have risen in rebellion! Unthinkable! Don't they remember what happened last time? You do. You were punished most horribly for not stopping it before a massive siege was necessary.
And you are most eager to not suffer the wrath of your Lord once again - for they have promised unending cycles of death and pain should you fail them another time. Break the will of Stygia, before the end of the dead stars' dance of the year - which is in 5 days' time.
There is a mountain that no one climbs. It dominates the landscape like fear & the memories of what once lived there. But memory recedes & rumor breeds - & the rumor is a rumor of gold.
Before you can stand to face the dread vampire Strahd, you must pass the initial test - Death House. Can you escape? Will you live? And who are those strange children who lured you in?