By Jennell Jaquays. Enjoy the classic Judge's Guild adventure, originally published in 1980. An ancient evil stirs in the forgotten town of Mitra's Fist & it's up to you to thwart the evil.
Description:
An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes the focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Would any group of adventurous souls dare to probe the facts that lie behind the myths, or seek to right ancient wrongs, rescue secreted artifacts, or ... even attempt to exterminate the source of evil itself? This is no quest for the weak of spirit or strength. Beyond the cellars of Mitra's Fist lie strong allies and strange enemies, undead and undying, each seeking to involve the unwary in a titanic battle of good against evil, which can only end in destruction. Riches, Power, Glory and Death! All are in.
By Jennell Jaquays. Enjoy the classic Judge's Guild adventure, originally published in 1980. An ancient evil stirs in the forgotten town of Mitra's Fist & it's up to you to thwart the evil.
Description:
An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes the focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Would any group of adventurous souls dare to probe the facts that lie behind the myths, or seek to right ancient wrongs, rescue secreted artifacts, or ... even attempt to exterminate the source of evil itself? This is no quest for the weak of spirit or strength. Beyond the cellars of Mitra's Fist lie strong allies and strange enemies, undead and undying, each seeking to involve the unwary in a titanic battle of good against evil, which can only end in destruction. Riches, Power, Glory and Death! All are in.
By Jennell Jaquays. Enjoy the classic Judge's Guild adventure, originally published in 1980. An ancient evil stirs in the forgotten town of Mitra's Fist & it's up to you to thwart the evil.
Description:
An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes the focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Would any group of adventurous souls dare to probe the facts that lie behind the myths, or seek to right ancient wrongs, rescue secreted artifacts, or ... even attempt to exterminate the source of evil itself? This is no quest for the weak of spirit or strength. Beyond the cellars of Mitra's Fist lie strong allies and strange enemies, undead and undying, each seeking to involve the unwary in a titanic battle of good against evil, which can only end in destruction. Riches, Power, Glory and Death! All are in.
Junior sailors aboard a U.S. warship awake to find they're alone on a vessel that should carry 3,000. Explore the dimly-lit passageways to uncover clues about what's going on & try to save the ship.
Description:
The PCs are junior sailors in the United States Navy who awake to discover they’re alone on a vessel that should carry three thousand. Terror and mystery lurk in the dim red light of the ship’s passageways. Strange discoveries offer clues about what happened here. And who knows? You may even save the ship. May. Darken Ship uses a very simple rules set built specifically for this adventure. Fans of military or horror RPGs should find a lot to enjoy. No prior knowledge of the subject matter is required.
Despair spreads across the galaxy. Tyrannical warlords act without consequence at the edges of the overwhelmed New Republic. Opportunities abound for both bravery & villainy.
Despair spreads across the galaxy. Tyrannical warlords act without consequence at the edges of the overwhelmed New Republic. Opportunities abound for both bravery & villainy.
Your clan chief's daughter is missing, fled nearby into Aldryami-held ruins. Did she wander off alone & unguarded, was she kidnapped - or did she flee he impending wedding?
Description:
On the day before her marriage, a union that would finally bring peace between your clan and its powerful rival, your clan chief's daughter is missing, apparently fled into Aldryami-held ruins at the edge of your territory. Did she wander off alone and unguarded, was she kidnapped... or did she flee? Now you must find and retrieve her, or bring back a means to resolve the insult her disappearance has caused. Set in Glorantha using the new RuneQuest: Roleplaying in Glorantha rules (no prior experience with Glorantha or RuneQuest necessary). Part of Chaosium's "Play with the Creator!" block of events.
(RuneQuest: Roleplaying in Glorantha. 4-6 players. Pre-gens provided. 4 hr duration.)
Your clan chief's daughter is missing, fled nearby into Aldryami-held ruins. Did she wander off alone & unguarded, was she kidnapped - or did she flee he impending wedding?
Description:
Following the events at the Broken Tower, the adventurers are sent to Runegate by their clan chief, to investigate rumors of the desecration of the grave of one of the famous ancestors. When they arrive, they discover that something terrible is at work there, and it will take all their wits and strength of arms to survive. This adventure is a sequel to the RuneQuest Quickstart Adventure "The Broken Tower". Pregenerated adventurers provided.
(RuneQuest: Roleplaying in Glorantha. 3-6 players per table. Pre-gens provided. 4 hr duration.)
Your clan chief's daughter is missing, fled nearby into Aldryami-held ruins. Did she wander off alone & unguarded, was she kidnapped - or did she flee he impending wedding?
Description:
Following the events at the Broken Tower, the adventurers are sent to Runegate by their clan chief, to investigate rumors of the desecration of the grave of one of the famous ancestors. When they arrive, they discover that something terrible is at work there, and it will take all their wits and strength of arms to survive. This adventure is a sequel to the RuneQuest Quickstart Adventure "The Broken Tower". Pregenerated adventurers provided.
(RuneQuest: Roleplaying in Glorantha. 3-6 players per table. Pre-gens provided. 4 hr duration.)
Your clan chief's daughter is missing, fled nearby into Aldryami-held ruins. Did she wander off alone & unguarded, was she kidnapped - or did she flee he impending wedding?
Description:
Following the events at the Broken Tower, the adventurers are sent to Runegate by their clan chief, to investigate rumors of the desecration of the grave of one of the famous ancestors. When they arrive, they discover that something terrible is at work there, and it will take all their wits and strength of arms to survive. This adventure is a sequel to the RuneQuest Quickstart Adventure "The Broken Tower". Pregenerated adventurers provided.
(RuneQuest: Roleplaying in Glorantha. 3-6 players per table. Pre-gens provided. 4 hr duration.)