There is a ancient necropolis, a burial ground of a dead civilization. The exact location is unknown in southwestern Emer. Within lies a secret which might save the Shadow World.
There is a ancient necropolis, a burial ground of a dead civilization. The exact location is unknown in southwestern Emer. Within lies a secret which might save the Shadow World.
This is not Twilight, or Vampire Diaries. Your investigations reveals this is not the 1st disappearance. There is a beautiful emotionless predators of the night with a thirst for human blood.
Your Church has decreed Tegel Manor must be cleansed of the evil within. For 8 Clerics of 9th level.
Description:
Your Church has decreed Tegel Manor must be cleansed of the evil within, you discover 7 other Church leaders have the same inspiration, can you all set aside the dogma of your religion to accomplish the mission of cleansing Tegel Manor of the evil is is spawning.
Adventure for 8 Clerics of 9th level using AD&D Combat and Spell casting. All characters will be pregenerated.
Your Church has decreed Tegel Manor must be cleansed of the evil within. For 8 Holy adventurers of 9th level.
Description:
Your Church has decreed Tegel Manor must be cleansed of the evil within, you discover 7 other Church leaders have the same inspiration, can you all set aside the dogma of your religion to accomplish the mission of cleansing Tegel Manor of the evil is is spawning.
Adventure for 8 Holy characters of 9th level using AD&D Combat and Spell casting. All characters will be pregenerated.
Mae the Slayer & friends defending the Cleveland hellmouth. Homework, killing vampires, dealing with oogie stuff, & dating. Sounds like fun! Rules are light, roleplaying is stressed.
Mae the Slayer & friends defending the Cleveland hellmouth. Homework, killing vampires, dealing with oogie stuff, & dating. Sounds like fun! Rules are light, roleplaying is stressed.
Mae the Slayer & friends defending the Cleveland hellmouth. Homework, killing vampires, dealing with oogie stuff, & dating. Sounds like fun! Rules are light, roleplaying is stressed.
You are in the cursed land of Barovia & have agreed to help a pair of children who have a monster in their house & a trapped sibling. Now you must explore a cursed manor. Can you survive?
Description:
After being swept up in a cloying fog you find yourself in a strange land trapped in night. Before you have time to realize the real horror that is Barovia two children ask you for assistance. There is a monster in their house, and their baby brother is still inside! Now it up to you to explore a haunted manor and rescue the young child. An eight-hour Adventurer's League event that takes new characters from 1st to 3rd level.
Dirty handprints marking a body & the surrounding area. Who contacted SAVE about this mysterious killing? Can the envoys discovered what pulled itself out of the cold, dark earth?