A team from across the Muslim Caliphate investigates a shady smuggler in 8th century Damascus - what strange thing he has brought into the city?
Description:
In the name of God, the Merciful, the Compassionate, in the Christian calendar year 725 the caliphate of Hisham ibn Abd-al-Malik stretches from the Atlantic Ocean to the Indus River. Controlling the far flung caliphate is helped by the courier network that carries official messages and reports back and forth. You are members of a secret group within the courier network, and your team of agents has been summoned back to the capital Damascus, where your spy chief suspects a merchant of smuggling something strange into the city. But what if the merchant does not work alone? What if the conspiracy goes deep? The City of Jasmine is one of the oldest cities in the world, ruled through the ages by Arameans, Assyrians, Babylonians, Alexander the Great, and the Romans. What if something unnatural lurks beneath its aged stone walls? Only God knows all things…
Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city & the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it.
This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork. All play materials will be provided.
Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city & the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it.
This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork. All play materials will be provided.
Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city & the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it.
This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork. All play materials will be provided.
Crarus V is a decadent emperor. He rests on the laurels of his lineage & has taken to turning his hidden capital into a place to languish in luxury at the expense of his people. That ends today.
Crarus V is a decadent emperor. He rests on the laurels of his lineage & has taken to turning his hidden capital into a place to languish in luxury at the expense of his people. That ends today.
Crarus V is a decadent emperor. He rests on the laurels of his lineage & has taken to turning his hidden capital into a place to languish in luxury at the expense of his people. That ends today.
A woman is being hunted by desperate survivors being supplied by Gaia Life Solutions. Seems she might be an secret but is in need of help & can offer help in return. Apocalyptic Survival horror.
The village of Vintiver finds itself on the brink of conflict between the townsfolk & a Dalish Caravan as violence begins to beset the town with some claiming it is an Elven curse!
Description:
The village of Vintiver finds itself on the brink of conflict with a Dalish Caravan as violence begins to beset the town with some claiming it is an Elven curse! Can the party discover what is at play? Embrace the Dragon Age lore while learning the story-driven aspect of the award winning AGE Game System from Green Ronin that strikes a blend of combat, role-playing and exploration encounters.
Meet some of Anthos's most colorful characters as you retake New Glory Dam from the clutches of the Bridgeburners. Overcome their defenses, out-think their leader, & reveal their loathsome plots.
Description:
There are still those who stand to protect peace. The men and women that answer the call of courage when needed. They are... “The Vindicators.” Heroes? No. Not at all. They are the strongest among their peers—or maybe the luckiest, smartest, or quickest—all taking orders from one man: Zel. A mysterious man with a noble cause of protecting peace and a prosperous future for Anthos. Now you have the opportunity to join his company.
Meet some of Anthos's most colorful characters as you retake New Glory Dam from the clutches of the Bridgeburners—robotic engineers, mad with power, holding the planet's future hostage. Overcome their stern (and sometimes quirky) defenses, out-think their brash and brutal leader, and reveal their loathsome plots. Suit up. Roll out. Vindicate.