To preserve the peace, you must rescue the Dee-ah-noh-see-nah diplomat lost in frozen Iaka:Et'serra, but his hidden agenda threatens to bring war & the Di:Kahn'o crashing down all around you.
To preserve the peace, you must rescue the Dee-ah-noh-see-nah diplomat lost in frozen Iaka:Et'serra, but his hidden agenda threatens to bring war & the Di:Kahn'o crashing down all around you.
The baaaaaddest martial artists in the world team up to stop an evil mastermind & his martial arts army from starting a global nuclear war.
Description:
The biggest and baddest all-star martial arts blockbuster of the 70s that never got made. A mysterious agent gathers all the greatest fighters in filmdom to fight a menace that threatens to start World War III! Can even the likes of The Street Fighter, Black Belt Jones, Billy Jack, Lady Kung Fu, and MISTER Lee beat these jive turkeys? Right on!
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.
A legendary text on alchemy & swordsmanship has resurfaced, only to be lost before auction, amidst a scene of inexplicable violence. Recover the text & confront the strange phenomena it attracts.
Description:
A legendary text on alchemy and swordsmanship has resurfaced, only to be lost before auction, leaving behind a scene of inexplicable violence. Your patrons have some pull with the authorities, giving you 48 hours to recover the text, solve the mystery of its disappearance, and confront the strange phenomena it attracts.
Warflower introduces Green Ronin’s Modern AGE roleplaying game. Warflower has an implied setting, but Modern AGE uses the Adventure Game Engine rules (also found in Fantasy AGE and Blue Rose) to fuel contemporary adventures in any early Industrial to near future setting.
Modern AGE can include guns and computers, transoceanic empires and raucous democracies, and the Cold War and beyond, into the great geopolitical realignments of our time. But it also means urban fantasy, psychic powers, conspiracies and all the speculative and strange sources that fuel modern stories.