Everyone believes a Quiet Cabal radical has destroyed various Zal facilities & now that she's gone into hiding, she'll go unpunished. Finding the radical, or evidence to clear her, is up to you.
Everyone believes a Quiet Cabal radical has destroyed various Zal facilities & now that she's gone into hiding, she'll go unpunished. Finding the radical, or evidence to clear her, is up to you.
Everyone believes a Quiet Cabal radical has destroyed various Zal facilities & now that she's gone into hiding, she'll go unpunished. Finding the radical, or evidence to clear her, is up to you.
Everyone believes a Quiet Cabal radical has destroyed various Zal facilities & now that she's gone into hiding, she'll go unpunished. Finding the radical, or evidence to clear her, is up to you.
One of the hottest events of the year turns tragic when several of the party-goers are ripped to pieces. The Sheriff's department has written the whole thing off, but Neptune High is full of rumors.
The Roadhouse Crew gets caught up in a plot between Heaven & Hell when an angel transports them back in time to the future (past?) site of a mysterious bunker.
Description:
Well, this sucks out loud AND sideways! First, there's falling stars & explosions & Heaven only knows what outside the Roadhouse (literally!), and then your Crew gets shanghaied by a freakin' angel into the distant past! Apparently, some crazy secret society is going to build a bunker to keep all supernatural knowledge safe, a bunker protected from every form of evil. That's great, sure, but apparently Hell has plans to foil that plan, by contaminating the site, so your Crew has to stop them before they start...your head hurts just thinking about it.
Votishal's religion is on the rise! Ascending from antiquity, it threatens to dominate the Street of the Gods. But something is killing the priests. They will reward whoever can stop the murders!
Description:
The religion of Votishal the Silent is on the rise! Mysteriously ascending from antiquity, the Votishites threaten to overtake Aarth the Invisible All-Listener, granting them the prime position on the Street of the Gods. Alas, what goes up usually comes down, and there is trouble in the house of no sound. Someone or something is killing the priests within. Some say it’s because the Votishites denied the extortionists their due. Others whisper that Death himself may have taken residence in the temple. Regardless, the priests are desperate to reward anyone who can stop the violence for Votishal! This is a Lankhmar adventure for fourth level PCs.
The Lochmann Psychical Trust's mission is to find proof of the supernatural in 1930s London. So far they've found only charlatans. Could medium Sarah Hill, who claims to have real powers, be genuine?
The Lochmann Psychical Trust's mission is to find proof of the supernatural in 1930s London. So far they've found only charlatans. Could medium Sarah Hill, who claims to have real powers, be genuine?
A sheriff & his posse find themselves in the town of Atocha while hunting for a fugitive. Are inhabitants concealing the criminal, or do they have their own secrets? Set in 1876 New Mexico Territory.
Description:
Sheriff Isaiah Rinehart and his posse find themselves in the mountain town of Atocha while on the hunt for an escaped fugitive. But why do all of the women wear mourning dresses? Yet the Spanish-speaking inhabitants are so friendly. Are they concealing the criminal, or do they have their own secrets? Set in 1876 New Mexico Territory and tying in with Down Darker Trails (no knowledge of this supplement needed to play.)
(Call of Cthulhu. Pre-gens provided. 4 hr duration.)