The debt only dies when you do, so pick a contract, chase that bounty, & try to survive in a world of of disaster capitalism & supernatural terror.
Description:
Le Corbusier College used its brutalist architecture to fortify against the hordes of undead when the Crash came. But five years on, the concrete blocks and shipping containers of their fortress are far from self-sustaining. Luckily, there are plenty of desperate Takers with bills to pay. The debt only dies when you do, so pick a contract, chase that bounty, and try to survive in a world of of disaster capitalism and supernatural terror. Find the fate of a lost crew gone missing at the local zoo, or spy on the competing enclave of survivors housed in a barricaded convention center. Risk it all to save a group of slaves being harvested for medical research, or play it safe and go fetch some documents from a local DMV. Whatever players choose, their characters pay the price The Loss demands.
The debt only dies when you do, so pick a contract, chase that bounty, & try to survive in a world of of disaster capitalism & supernatural terror.
Description:
Le Corbusier College used its brutalist architecture to fortify against the hordes of undead when the Crash came. But five years on, the concrete blocks and shipping containers of their fortress are far from self-sustaining. Luckily, there are plenty of desperate Takers with bills to pay. The debt only dies when you do, so pick a contract, chase that bounty, and try to survive in a world of of disaster capitalism and supernatural terror. Find the fate of a lost crew gone missing at the local zoo, or spy on the competing enclave of survivors housed in a barricaded convention center. Risk it all to save a group of slaves being harvested for medical research, or play it safe and go fetch some documents from a local DMV. Whatever players choose, their characters pay the price The Loss demands.
Sometimes, the most innocent-looking things can be the most deadly, what appear at a glance to be toys might actually be weapons of a long-overdue vengeance.
The trailer park is flooded with sharks! Can you survive? Pick a character at random, if they don't make it pick another & keep playing!
Description:
In this game there will be 24 characters. You choose one of these everyday trailer park residents at random and if you die, pick another from the pile and keep playing. Try to make it until the end! Why did your trailer park flood? Why is it full of sharks? Make it to the end and find out!
The trailer park is flooded with sharks! Can you survive? Pick a character at random, if they don't make it pick another & keep playing!
Description:
In this game there will be 24 characters. You choose one of these everyday trailer park residents at random and if you die, pick another from the pile and keep playing. Try to make it until the end! Why did your trailer park flood? Why is it full of sharks? Make it to the end and find out!
The trailer park is flooded with sharks! Can you survive? Pick a character at random, if they don't make it pick another & keep playing!
Description:
In this game there will be 24 characters. You choose one of these everyday trailer park residents at random and if you die, pick another from the pile and keep playing. Try to make it until the end! Why did your trailer park flood? Why is it full of sharks? Make it to the end and find out!
Project Invictus built your Amalgam. You work tirelessly to purge corruption from the Union. You believe in your leaders, but eventually someone's going to notice, maybe they already have.
Description:
Your Amalgam was crafted by the highest ranking members of Project Invictus. You have been rooting out corruption within the Technocratic Union with unbelievable speed and efficiency. The thing is, maybe success is coming a little bit too easily. The Amalgam is starting to get worried that the wrong people will notice your efforts, and that a visit to Room 101 may be in your futures. There are things worse than Room 101, ways to make wayward Technocrats just disappear. Some of the statistical models about your upcoming mission are. . . quirky and not in the statistically inevitable sort of way. Something is wrong, but when the Union tells you to jump, you don’t talk back. Will any of you return from what lies ahead of you?
Choose either side of the Transformer's civil war & work to prevent the other side from wiping them out.
Description:
Players will decide to play either Autobots or Decepticons in this version of Transformers meets D&D 5th Edition. All 4 possible scenarios are taken straight out of 1984: shoot lasers and defy the laws of physics, all while deciding how to stop the Decepticons or eliminate the Autobots and take over Earth. Which side will you chose? Can you turn the tide of the war?
Choose either side of the Transformer's civil war & work to prevent the other side from wiping them out.
Description:
Players will decide to play either Autobots or Decepticons in this version of Transformers meets D&D 5th Edition. All 4 possible scenarios are taken straight out of 1984: shoot lasers and defy the laws of physics, all while deciding how to stop the Decepticons or eliminate the Autobots and take over Earth. Which side will you chose? Can you turn the tide of the war?
Choose either side of the Transformer's civil war & work to prevent the other side from wiping them out.
Description:
Players will decide to play either Autobots or Decepticons in this version of Transformers meets D&D 5th Edition. All 4 possible scenarios are taken straight out of 1984: shoot lasers and defy the laws of physics, all while deciding how to stop the Decepticons or eliminate the Autobots and take over Earth. Which side will you chose? Can you turn the tide of the war?