When monsters from the middle school book club's favorite series come to life & menace their town, it's up to them to stop the horror - before the spooky accidents ruin their big Halloween party!
Description:
The boys and girls of the Watertown Horror Book Club love horror novels, particularly the enormously popular Bone Chillers series from famed author Errol S. Tyne. So, with the annual Scholarly Book Fair starting tomorrow and the promise of the first new BC book in three years, the club is understandably excited! But little does the membership know that the club's officers have a special treat planned for the big Halloween Booknanza they’re hosting the night before the Fair. Why, their surprise is positively ghoulish! Of course, no one can ignore the fact that gruesome, horrific accidents have been occurring at and around Watertown Middle School Academy. Accidents that seem to be lifted from the pages of the members' favorite Boon Chillers books! Can the club’s officers solve the mystery, save the school, and still put on an awesome Halloween party? Turn the page and find out!
In ages long past, the world was ruled by worms. Deep within dreaming jungles, fell priests sacrificed the blood of man & his kith to the mammoth war-worms. The age of the worm is once more upon us.
Description:
In ages long past and best forgotten, the world was ruled by worms. Deep within dreaming jungles, and high atop monolithic temples, fell priests sacrificed the blood of man and his kith to the mammoth war-worms.
One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying, rising from the moldering bones of fallen warriors, the war-worms have returned. Their foul Mother – last of her kin – births more crawling horrors with every passing hour.
The age of the worm is once more upon us. The call is sounded: Who will rise to purge the darkness?
A Level 1 Adventure for DCC RPG
In ages long past, the world was ruled by worms. Deep within dreaming jungles, fell priests sacrificed the blood of man & his kith to the mammoth war-worms. The age of the worm is once more upon us.
Description:
A Level 1 Adventure - In ages long past and best forgotten, the world was ruled by worms. Deep within dreaming jungles, and high atop monolithic temples, fell priests sacrificed the blood of man and his kith to the mammoth war-worms.
One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying, rising from the moldering bones of fallen warriors, the war-worms have returned. Their foul Mother – last of her kin – births more crawling horrors with every passing hour.
The age of the worm is once more upon us. The call is sounded: Who will rise to purge the darkness?
In ages long past, the world was ruled by worms. Deep within dreaming jungles, fell priests sacrificed the blood of man & his kith to the mammoth war-worms. The age of the worm is once more upon us.
Description:
A Level 1 Adventure - In ages long past and best forgotten, the world was ruled by worms. Deep within dreaming jungles, and high atop monolithic temples, fell priests sacrificed the blood of man and his kith to the mammoth war-worms.
One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying, rising from the moldering bones of fallen warriors, the war-worms have returned. Their foul Mother – last of her kin – births more crawling horrors with every passing hour.
The age of the worm is once more upon us. The call is sounded: Who will rise to purge the darkness?
Mae Curlow claims she saw children's ghosts roaming through the walls of her Great Arkham home & heard bizarre voices speaking out of thin air. Can you find the cause before Mae is cruelly evicted?
Description:
Mae Curlow’s house, in the Westheath area of Great Arkham, is said to be haunted. She claims to have seen the ghosts of children roaming through the walls, and heard bizarre voices speaking out of thin air. What could be causing these strange apparitions – and can you find out before Mae is cruelly evicted?
Legend tells of secret treasures hidden at the center of the massive garden once tended to by a great illusionist. Anyone who survives the magical garden's perils will claim the old wizard's stash.
Description:
Centuries ago, a great illusionist with a bit of a green thumb grew a massive garden around his lonely tower. Legends speak of strange creatures, magic portals, and living hedges within its borders. The illusionist disappeared one day leaving his garden unattended. When he disappeared, all the color seemed to drain from the leaves and flowers he tended. The plants still thrived, but the whole garden took on a more sinister aspect. All who entered the garden never returned. The old wizard's tower is still at the center of the garden, though. What treasures might the illusionist have kept inside, just waiting to be taken? A 1st level introductory adventure for Swords & Wizardry.
The Wild Hunt are beings from Celtic myth - or so we thought. People pushing for Irish independence have learned how to bind them to do their bidding & aid them in their criminal enterprise.
The Wild Hunt are beings from Celtic myth - or so we thought. People pushing for Irish independence have learned how to bind them to do their bidding & aid them in their criminal enterprise.