In the grim darkness of the far future, an Imperium enemy seeks to destabilize a loyal system. The trusted aide of a Astra Militarum commander has been abducted. Locate & extract the hostage.
Description:
In the grim darkness of the far future, an enemy of the Imperium is seeking to destabilize a loyal system of worlds. The trusted aide of a tyrannical Astra Militarum commander—her one moderating influence—has been abducted. Your warband, and by extension, the Rogue Trader whom is your patron, are being blamed. You must locate and extract the hostage alive before open hostilities break out amongst the threatened worlds. Your lives—and the reputation of a Rogue Trader dynasty—depend on it.
You've hunted vampires & foiled their schemes, but it's never been enough. Now, you've got a turncoat minion, willing to tell you everything. All you've got to do is keep him alive until he talks.
Description:
You’ve glimpsed them in the shadows, behind the scenes. Vampires, their pale hands meddling in the affairs of nations, their pale faces stained red with blood. You’ve hunted them, foiled their schemes where you could, but it’s never enough to make a difference. Now, you’ve got a chance. A turncoat, a minion of the vampires, is willing to tell you what you need to know. All you’ve got to do is keep him alive until he talks.
Join the revolution! Play as of a family of characters, connected by unique bonds, forced to band together in the face of the oppressive Red Empire. How far will you be pushed before you push back?
Description:
In Gears of Defiance, each character at the table is part of a family, determined to be second-class citizens by the oppressive Red Empire. With no privileges and rights to speak of, each character will have to rely on their family members and put their relationship bonds to the test as they figure out what part they will play in the growing resistance movement. Will you attempt to bring change through peaceful means, or will you take to the streets in marches and acts of terrorism? Keep track of your character’s moral alignment through the Alignment Matrix as you go toe-to-toe with the Red Empire.
Join the revolution! Play as of a family of characters, connected by unique bonds, forced to band together in the face of the oppressive Red Empire. How far will you be pushed before you push back?
Description:
In Gears of Defiance, each character at the table is part of a family, determined to be second-class citizens by the oppressive Red Empire. With no privileges and rights to speak of, each character will have to rely on their family members and put their relationship bonds to the test as they figure out what part they will play in the growing resistance movement. Will you attempt to bring change through peaceful means, or will you take to the streets in marches and acts of terrorism? Keep track of your character’s moral alignment through the Alignment Matrix as you go toe-to-toe with the Red Empire.
Join the revolution! Play as of a family of characters, connected by unique bonds, forced to band together in the face of the oppressive Red Empire. How far will you be pushed before you push back?
Description:
In Gears of Defiance, each character at the table is part of a family, determined to be second-class citizens by the oppressive Red Empire. With no privileges and rights to speak of, each character will have to rely on their family members and put their relationship bonds to the test as they figure out what part they will play in the growing resistance movement. Will you attempt to bring change through peaceful means, or will you take to the streets in marches and acts of terrorism? Keep track of your character’s moral alignment through the Alignment Matrix as you go toe-to-toe with the Red Empire.
You are newly deployed crew members heading toward Narendra Station for assignment to their various vessels. Your trip to Narendra Station has turned out to be more eventful than you anticipated.
Description:
Pre-made character are accepted, but pre-generated characters will be available.
No experience or materials are required. The rule of Star Trek Adventures will be explained during the course of play.
If you have any questions please email me LennonVC@gmail.com.
Years gone, he has returned. Is the aging monster-hunter up to the task?
Description:
Elderly Professor Erfullt swore that the mummies of Yaroslavt would be his last caper. Now returning home to Grimrhavn, chicanery and possibly witchery abounds and the local policing forces are dumbfounded.
In the outskirts of a great ruins, survivors collect artifacts to trade. When the disappearance of villagers begins & cryptic messages of a rising god appear, a small band of villagers step up.
Description:
In the outskirts of a great city ruins, a small village of survivors collect artifacts to trade for food and other resources. When the sudden disappearance of villagers begins and strange cryptic messages of a rising god appear, a small number of courageous and crazy villagers form to rescue their friends and loved ones.
This is a Zero Level Funnel for DCC RPG using the rules and setting of Umerican Survival Guide. Players will get an overview of the ruleset and setting before play. Players will be able to experience a full adventure, fighting strange creatures, earning cool artifacts and, if they are lucky, survive great threats!
A wave of abductions & killings has struck Absalom, & when a Pathfinder falls prey to this criminal, the PCs set out to find the culprit & solve the so-called Rose Street Revenge.
Description:
Pathfinder 2nd edition playtest rules.
A repeatable Pathfinder Society quest pack designed for 1st-level.
Pregenerated characters provided.
Less than a year ago, Absalom fended off a siege of demonflesh constructs and the living dead. The siege lord freed any slave aiding in Absalom’s defense. Since then, the city’s slave trade mostly disappeared and many groups, including the Pathfinder Society, welcomed Absalom’s newest citizens. Recently, several ex-slaves turned up dead and a few more disappeared. The Society doesn’t often investigate serial killings, but one of its newest recruits is the latest victim. Now, a band of Pathfinders must follow the clues and end the threat.
“The Rose Street Revenge” is a series of three quests, averaging 60 minutes each and playable in any order, followed by a finale.
Written by Leo Glass, Thurston Hillman, Joe Pasini, and Linda Zayas-Palmer.
A wave of abductions & killings has struck Absalom, & when a Pathfinder falls prey to this criminal, the PCs set out to find the culprit & solve the so-called Rose Street Revenge.
Description:
Pathfinder 2nd edition playtest rules.
A repeatable Pathfinder Society quest pack designed for 1st-level.
Pregenerated characters provided.
Less than a year ago, Absalom fended off a siege of demonflesh constructs and the living dead. The siege lord freed any slave aiding in Absalom’s defense. Since then, the city’s slave trade mostly disappeared and many groups, including the Pathfinder Society, welcomed Absalom’s newest citizens. Recently, several ex-slaves turned up dead and a few more disappeared. The Society doesn’t often investigate serial killings, but one of its newest recruits is the latest victim. Now, a band of Pathfinders must follow the clues and end the threat.
“The Rose Street Revenge” is a series of three quests, averaging 60 minutes each and playable in any order, followed by a finale.
Written by Leo Glass, Thurston Hillman, Joe Pasini, and Linda Zayas-Palmer.