The New Adventures of the Guardians of the Galaxy!
Summary:
Take the roles of the original Guardians of the Galaxy as they save humanity from the scourge of the Badoon & other terrible things!
Description:
A distress call summons Vance Astrovik and his team of galactic heroes to the edge of the solar system. The Badoon have been on the run but everytime they appear to be defeated, they just pop right back up again! Yondu, Martinex, Charlie-27, Nikki, Starhawk and Major Vance Astrovik take to the stars again!
What mischief will you get into this year? The traditional scavenger hunt awaits for those willing to take risks, while the zombies dance in the streets lead by your favorite Mambo towards.
Description:
what mischief will you get into this year? The traditional scavenger hunt awaits for those willing to take risks, while the zombies dance in the streets lead by your favorite Mambo towards the graveyard party. Come and play with the Baron if your dare.
Chaos has been driven off, but the valley's holy people were slain. The farmers of Dunhollow need adventurers to discover what has happened to their great temple to Orlanth.
Description:
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad. GMed by Rob Heinsoo as part of the "Play with the Creator" block of events.
(13th Glorantha, 3-5 players, 2 hours)
Chaos has been driven off, but the valley's holy people were slain. The farmers of Dunhollow need adventurers to discover what has happened to their great temple to Orlanth.
Description:
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad.
(13th Age Glorantha, 3-5 players, 2 hours)
Chaos has been driven off, but the valley's holy people were slain. The farmers of Dunhollow need adventurers to discover what has happened to their great temple to Orlanth.
Description:
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad.
(13th Age Glorantha, 3-5 players, 2 hours)
Chaos has been driven off, but the valley's holy people were slain. The farmers of Dunhollow need adventurers to discover what has happened to their great temple to Orlanth.
Description:
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad.
(13th Age Glorantha, 3-5 players, 2 hours)
Chaos has been driven off, but the valley's holy people were slain. The farmers of Dunhollow need adventurers to discover what has happened to their great temple to Orlanth.
Description:
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad.
(13th Age Glorantha, 3-5 players, 2 hours)
Chaos has been driven off, but the valley's holy people were slain. The farmers of Dunhollow need adventurers to discover what has happened to their great temple to Orlanth.
Description:
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad.
(13th Age Glorantha, 3-5 players, 2 hours)
Chaos has been driven off, but the valley's holy people were slain. The farmers of Dunhollow need adventurers to discover what has happened to their great temple to Orlanth.
Description:
The battle that drove away the Chaos demons also killed all of the valley’s priestesses and holy people. Now the farmers and warriors of Dunhollow need the adventurers’ help to journey to the next valley to discover what has happened to the great temple to Orlanth, the Storm King. When you need adventurers, everyone knows it’s going to be bad.
(13th Age Glorantha, 3-5 players, 2 hours)
The Sovereign's Finest are sent into the dark depths of the Veran Marsh & the heart of the criminal underworld to recover a valuable arcane artifact before it falls into the wrong hands.
Description:
A coded message falls into the hands of the crown, offering the Sovereign's Finest the opportunity to infiltrate a secret "night market" trading in illicit - and often dangerous - goods and artifacts. The heroes venture into the murky depths of the Veran Marsh to find this criminal haven, posing as interested buyers, looking to prevent the most dangerous wares from falling into the wrong hands.