The remote fishing village of DunSund takes care of itself & as minions, you take care of master. How long can you struggle to find love before getting swallowed by your weariness & self-loathing?
A pilgrimage to carry a crystal singing bowl to a temple is delayed when spending the night in an obscure inn deep in the woods. The rustic locals seem ill at ease in this strange & lonely place.
You & your Teenage Creature friends are in trouble when an ancient being demands the impossible of you before it's too late.
Description:
I WAS A TEENAGE CREATURE is a narrative-focused, urban fantasy RPG where it doesn't matter how strong your werewolf is, or how fast his vampire is, or how beautiful her fae is....what matters is how these characters *feel*, WHY they're doing something, not just how capable they are of doing it. What keeps the viewers of Teen Wolf or Buffy or any of those shows coming back every episode, is it the monster of the week? No, it's the angst and drama of the main characters' lives. Come play a character who could star on one of those shows, and find out what your Teenage Creature will do when a powerful paranormal being your group owes a favor asks for the impossible when he's being targeted by an assassin...?
After a long adventure, the party heads back to their home but things have changed. Odd things start to happen in the night & the people seem to not trust outsiders. What could have happened?
The Hero wants to complete her Quest & make it back home, but if the Fates have their way, she won't be who she was when she started.
Description:
Becoming is a game for four players. The Hero wants to complete her Quest and make it back home, but if the Fates have their way, she won’t be who she was when she started. Becoming is game about change, compromise, and victory at a steep cost.
The Hero wants to complete her Quest & make it back home, but if the Fates have their way, she won't be who she was when she started.
Description:
Becoming is a game for four players. The Hero wants to complete her Quest and make it back home, but if the Fates have their way, she won’t be who she was when she started. Becoming is game about change, compromise, and victory at a steep cost.
The Druid Council of Gwent asks the Brenin to assemble a team of his greatest heroes to find the tomb of their founder on Ynys Rhonech, a forested island from which no adventurer has ever returned.
Description:
This is the fourth in a series of "campaign-style" adventures for the Dark Ages Campaign Setting, a fantasy world inspired by the historical world of 8th-century Britain. There will be new character classes, new spells, and some (minor) modifications to the 1st edition rules.
As the name implies, Dark Ages is a world populated by mead halls, barbarian chieftains, elf-haunted forests, goblin-infested mines, lonely bogs, stony barrows, and more. The ruins of a more civilized imperial age can be found next to unthinkably ancient stone circles and forgotten cairns.
Players with surviving characters from The Vault of the Hidden God will be given the option of importing those characters into that adventure, along with all the treasure the characters have amassed. Otherwise, all players will be given pregenerated 4th-level characters
Fort Xytu has been silent for several weeks. Lord Marshall Gamon has hired the players to investigate what has happened & report to him as soon as possible. When you get back you'll get paid.
A letter is received from a friend that passed away. In this letter it tells the party that she is still alive & where she can be found. Can she really be alive?
Description:
A letter is received from a friend that passed away many years ago. In this letter it tells the party that she is still alive and where she can be found. A small line is left at the end of the note, one that resonates with the party. Can she really be alive?