Greetings, Loyal Troubleshooters! As day-cycle comes to an end, I need you to investigate a disturbing case of Communist howling & baying at the outer edge of Sector MOR.
Description:
Greetings, Loyal Troubleshooters! As day-cycle comes to an end and loyal workers dream of Teena-O-MLY vids, I need you to investigate a disturbing case of Communist howling and baying at the outer edge of Sector MOR. The life of esteemed citizen Basker-V-LLE is in danger! Fear not, because you will be equipped with stylish and fully functional experimental weapons and armor. Stay alert, trust no one, and keep your laser handy. Using the even more perfect Paranoia Rebooted rules.
Decide the fate of a town as 2 cults face off in a territory war that seems to know no bounds. Will you help one side, or the other - or is there a 3rd solution?
Description:
Your party takes a shortcut through a dusty mountain pass. While there, they find that the town is in the middle of a great battle of two cults vying for its control. Both sides try to recruit the party to their side in an effort to try to tip the balance of the battle to their side. Which side will you choose to help? Which will bring the greatest reward? Why are these cults so interested in the little dusty town?
Decide the fate of a town as 2 cults face off in a territory war that seems to know no bounds. Will you help one side, or the other - or is there a 3rd solution?
Description:
Your party takes a shortcut through a dusty mountain pass. While there, they find that the town is in the middle of a great battle of two cults vying for its control. Both sides try to recruit the party to their side in an effort to try to tip the balance of the battle to their side. Which side will you choose to help? Which will bring the greatest reward? Why are these cults so interested in the little dusty town?
Your party is whisked away to an icebound mountain by one of the your ghostly ancestors; she needs your assistance to end her long imprisonment.
Description:
While cleaning a cache of ancient silver coins, blackened with time, you discover that they bear the image of a beautiful woman that resembles one of your party members! Before long, your party is whisked away by this ghostly ancestor to an icebound mountain, for she needs your assistance to end her long imprisonment. Will this end well? Could it possibly?
Transported to a frigid land & beckoned to a sundered mountain, the adventurers uncover secrets from the last epoch.
Description:
The PC's find themselves suddenly find themselves halfway up a mountain and beseiged from all sides by savage tribesmen. The only way to go is up and the ruins near the top also hold the answers to how they got here.
Transported to a frigid land & beckoned to a sundered mountain, the adventurers uncover secrets from the last epoch.
Description:
The PC's find themselves suddenly find themselves halfway up a mountain and beseiged from all sides by savage tribesmen. The only way to go is up and the ruins near the top also hold the answers to how they got here.
Transported to a frigid land & beckoned to a sundered mountain, the adventurers uncover secrets from the last epoch.
Description:
The PC's find themselves suddenly find themselves halfway up a mountain and beseiged from all sides by savage tribesmen. The only way to go is up and the ruins near the top also hold the answers to how they got here.
Transported to a frigid land & beckoned to a sundered mountain, the adventurers uncover secrets from the last epoch.
Description:
The PC's find themselves suddenly find themselves halfway up a mountain and beseiged from all sides by savage tribesmen. The only way to go is up and the ruins near the top also hold the answers to how they got here.
To Hell with vengeance & world conquest, these villains will go anywhere, do anything, and fight anyone for the right price. Oh, what a night!
Description:
To Hell with vengeance and world conquest, these villains will go anywhere, do anything, and fight anyone for the right price. Oh, what a night! Players will assume the roles of the Icicle, Tigress, the Wizard, Rag Doll and Solomon Grundy. Always an extra character for any players with a fist full of generics and a dream, in this case, Gentleman Ghost. Play the game and then take the adventure home. Players will be offered free electronic copies of the character sheets and scenario notes.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organised crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth.