It's the year 1229 AUC(Ab Urbe Condita). The Roman Empire is far from being in crisis but it is still sieged by barbarians all around borders. Magic exist & pervades the Empire & its neighbours.
It's the year 1229 AUC(Ab Urbe Condita). The Roman Empire is far from being in crisis but it is still sieged by barbarians all around borders. Magic exist & pervades the Empire & its neighbours.
It's the year 1229 AUC(Ab Urbe Condita). The Roman Empire is far from being in crisis but it is still sieged by barbarians all around borders. Magic exist & pervades the Empire & its neighbours.
It's the year 1229 AUC(Ab Urbe Condita). The Roman Empire is far from being in crisis but it is still sieged by barbarians all around borders. Magic exist & pervades the Empire & its neighbours.
Enter the once holy city of Ayharna, now a ruin blighted by the End Sigil, an arcane weapon of mass destruction to return with the secrets of its creation.
Description:
A divine order given you by the Ecclesia Convocation to recover the petrified remains of the End Sigil's creator as she entered the city to turn herself to stone as a testament for her sin of bringing such great destruction to the world. The Synod demands the success of your endeavor, though the Patriarch General Leone Morstrath has asked of you that in entering the city you can discover the whereabouts or remains of members of the Ecclesia Convocation who disappeared into the city centuries ago.
Constantinople was already in decline with the Black Plague came, bringing the once mighty city to it's knees. Yet, the kindred position & scheme for while the city falls apart around them.
Description:
Constantinople was already in decline with the Black Plague came, bringing the once mighty city to it's knees. Yet, the kindred position and scheme for while the city falls apart around them. The end of the world is nigh and the kindred of Constantinople can not see beyond their own domain. Pity...will the kindred every learn?
1690, Dublin. The Glorious Revolution is in full swing. The Witch Hunters arrive during a pitched battle & must choose a side or be caught with no allies in a dangerous land.
1690, Dublin. The Glorious Revolution is in full swing. The Witch Hunters have found themselves pulled into the Ireland of myth & legend with only a strange man to guide them.
1690, Dublin. The Glorious Revolution is in full swing. The Witch Hunters have made their return home but they've arrived too late.. Will the formian death march claim the lands of Eire?
People disappear every day in this city - into cracks in the world, dark alleys, or seemingly into nothing at all. 1 more shouldn't matter - so why does Mayor Ward himself want you on this?